organicmanfred wrote: »You.. You are just waiting, like a spider in it's web. Aren't you?
Yes. Yes, I am.
BWAHAHAHAHAHAHAHAHAAAA!!!!!
*evil chuckles*
Hail Ba'al!

organicmanfred wrote: »You.. You are just waiting, like a spider in it's web. Aren't you?
Ship Class/Tier - Your ship class and tier
Build Description - A short description of your build and what your build objectives are.
Link - Link to your build (Reddit /r/stobuilds or StoAcademy links welcome)
farseeridranel wrote: »Here is a little guide for everyone out there who is flying a science vessel and is trying to get high numbers in the offensive science skills (flow capacitor [FC], particle generators [PG], graviton generators [GG], counter measure systems [CMS] and subspace decompiler [SD]). I try to put together what is needed for a theoretical maximum (e.g. by using the epic version) and the standard MK XII version of items.
Items for defensive science skills are shown in post #2.
Info about auxiliary power can be found in post #10
Particle generator [PG]
Particle generator is the skill that boosts the damage of the big science abilities gravity well and tyken's rift, but also of tractor beam, tractor beam repulsors and many other abilities including those from set boni and consoles, e.g. isometric charge. Recently particle generator received lots of attention and it is reasonably easy to achieve high numbers here, which works nicely together with the lvl 15 R&D trait particle manipulator (0.25% CrtH/1 PG --> 100 % CrtH at 400 PG)
The equipment with the highest values in PG (MK xII/MK XIV UR/epic):
deflector: Solanae set (35/50 at ur)
secondary deflectors with part gen bonus (+15), another +10 at epic rarity (+25 total)
engine/shield: 2 set bonus from reman or romulan set (17.5)
warp/singularity core: singularity cores can have [PrtG] as mod (17.5/20?)
Science consoles: 4 x romulan embassy consoles (31.9/37.5)
1 x R&D particle console (31.9/75 (with additional [PrtG] mod))
Engineering console: 1 x R&D RCS console with [PrtG] mod (31.9/37.5)
universal consoles: Nukara console (17.3/?)
Special: - Vesta console fermion field (+13.3 PG for 20 s)
- 2 piece set bonus from risian set (+25.5 PG) (there is no risian science vessel though, yet)
From abilities we can get +10-20 PG from EPtAux1-3
From traits we can get the trait astrophysicist (+10 PG) (available for most captains except caitan, ferasan, pakled and lethean)
A joined Trill as captain adds 6.7 to PG
The theoretical maximum, which includes 9 points in the PG captain skill is about 689 for 8 seconds. This requires a romulan vessel with [PG] singularity core, a captain with the astrophysicist trait, 5 science consoles, a lt. commander engineering (for EPtAux3), 3 x inspirational leader, 25 from Doff mission, fleet science booster and quantum singularity booster. I don't think such a science vessel exists (yet), thus, a Joined trill captain in a Scryer should reach the highest values at the moment.
Graviton generator [GG]
Who needs damage when he/she can pull the ships from the whole map into one gravity well? GG increases the pull strength of gravity well, the repel of photonic show wave etc.
The maximum possible number in GG can be achieved this way (MK XII/MK XIV ur/epic):
deflector: Romulan or reman set (39.4/45 at ur)
Secondary deflector with GG mod at MK XIV (+15)
Engine/shield: none
Warp/Singularity core: Singularity cores can have a [GG] mod (17.5/20?)
Science consoles: either 5x romulan embassy consoles (31.9/37.5) or 1 crafted particle field exciter with GG mod and 4 x embassy consoles
Engineering console: 1 x R&D RCS console with [GG] mod (31.9/37.5)
Universal console: assimilated console (23/x)
tachyokinetic converter (17.2/x)
special: 2 piece set bonus from risian set (25.5) (there is no risian science vessel though)
From abilities we can get +10-20 GG from EPtAux1-3
A joined Trill as captain adds 6.7 to GG
Flow capacitors [FC]
How about draining ship power and shields? Flow capacitors help a lot here. They work on the procs of tetryon and polaron weapons, tetryon glyder (from 2 piece omega set), tachyon beam, tykens rift, plamonic leech, charged particle burst and the shield drain from a Doffed tractor beam.
For a maximum in FC we need (MK XII/MK XIV ur/epic):
Deflector: Jem Hadar (26.2/30)
secondary deflector: solanae (13.3/x) or any other with [FlwC] at MK XIV (+15)
Engine/shields: none
sets: 2 piece bonus from Nukara weapon set (15.2)
2 piece bonus from apex predator set (15.2)
Warp/singularity core: none
Engineering consoles: R&D console with [Flow] (31.9/37.5)
Science consoles: 5 x romulan embassy consoles (31.9/37.5)
Universal consoles: Rule 62 (Ferengi console) (17.2/x)
Special: 2 piece set bonus from breen console set (35.5) (there is no breen science vessel though, yet)
Counter measure systems (CMS)
This skills works on Scramble and Jam sensors.
Deflector: Jem hadar (26.2/30) or reman/romulan deflector?
Engine/shields, Warp/singularity core, sets: none
Science consoles: 5 x romulan embassy consoles (31.9/37.5)
Universal consoles: ?
Special: 2 piece set bonus from breen console set (35.5) (there is no breen science vessel though, yet)
Subspace decompiler (SD)
Subspace decompiler increases disables (subsystem targeting, shock wave, viral matrix, tricobalt projectiles). This skill is the most expensive of the offensive science skills (9 ranks require 27 000 skill points; 9 ranks in FC requires 9000 for comparison) and there are no science consoles with SD mod or many items with this mod at all
deflector: romulan or reman (26.2/x)
secondary deflector with SD mod MK XIV +15
Engine/shield/warp core/singularity core/sets: none
Universal console: silent enemy (Elachi set) (17.2/x)
Joined trill captain (6.7)
From abilities we can get +10-20 SD from EPtAux1-3
other
constriction anchor console adds 23.8 % to exotic damage
In general:
There are some traits and devices that boost all of these skills:
- the trait inspirational leader (10 % chance for + 10 all skills, stacks up to 3 times)
- fleet science booster (+10 to science skills for x min)
- quantum singularity manipulation (+100 to science skills for 8 seconds, T5 romulan reputation)
- 9 ranks in the respective skill (+99)
Doff asignments
- There are assignments under "personal" that boost many skill by 25 for two hours on crit
Traits
Skills are not the only way to enhance science damage. A couple of traits help as well:
Conservation of energy (Science captain only): +10 % exotic damage when struck by energy weapons
particle manipulator (from R&D): 0.25 % CrtH for each point in PG (100% at 400 PG)
positive feedback loop (delta lock box): + 10% exotic damage when activating a healing ability
psychological warfare (Undine lock box): +20 % more pull/hold (Grav well etc)
Some ships have good traits for us:
enhanced particle generators (most science vessels): + 15 % exotic damage
Emitter synergy (Scryer science vessel): + 7.5 % more exotic damage when activating a tac/intel boff ability
Doffs:
Doffs don't increase damage or skills, but add effects or reduce cooldowns:
- deflector officer: reduce cooldown of gravity well, tykens rift, tachyon beam and energy siphon
- gravimetric scientist: - additional gravity wells (gravity well variant); additional tykens rifts (tykens variant); -10 s cooldown GW/TR (CD variant); adds radiation damage to charged particle burst (particle burst variant)
- tractor beam officer: add shield drain to tractor beam
- tractor beam officer: Voth, reverses tractor beam repulsors
- technician: Xindi, extra damage when using EPtAux (10% chance, 25 % extra dmg)
- warp theorist: decrease turn rate with tachyon beam
- warp theorist (Juel Ducane): Subsystem disable added to energy siphon
- energy weapons officer: reduce cooldown on subsystem targeting
- matter/antimatter specialist: Xindi, gravity well has chance to knock off engines
- biologist: scramble sensors reduces ability recharge time
- research lab scientist: placate with charged particle burst
- research lab scientist: Ocampa, tachyon beam pulls target
- photonic studies scientist: reduce cooldown on photonic abilities; additional photonic shockwave