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[Console] Any Anniversary Details? Will it be the same as the PC version?

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[Console] Any Anniversary Details? Will it be the same as the PC version?
Any official info?

I cannot be the only one annoyed by this, or am I?

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I finally gave in and swallowed my years of annoyance, claimed a ship I refused to acknowledge, just for the Admiralty Card, because they gave it away free last week.

No, I'm not complaining about Federation ships with cloaks, or Federation raiders, or even the absurdity of Federation Captains using alien ships.

This isn't about Science Ships either, I actually have the 4 KDF Dyson Science Ships, and find them fine if you just ignore the transformation gimmick. (Full disclosure, my Gorn Sci used the Krenn, Korath, and Rozenko, before getting his Paradox.)

No this is my primary anti Federation annoyance.

The Avenger and Arbiter. When the Avenger came out years ago, it annoyed the hell out of me because the Federation should not have Battlecruisers.

When they released the Kurak, Morrigu, and Arbiter, I specifically bought the Kurak and Morrigu separately just to show my distain for the mere existence of Federation Battlecruisers.

Then last week they give away the Avenger, I swallow my pride just to get Admiralty cards then dismiss the ship.

So I am just wondering if I am the only one who is upset about Federation Battlecruisers.

Don't even get me started on the Fed Command Battlecruisers, I bought the KDF 3 pack, but even though I like the look of the FED Science CBC Geneva,I refuse to buy it.

Battlecruisers have been my line in the sand for KDF for many years.

We have 2 T6 Soviegn variants, but no Vor'cha?

They gave away the t5 Ambassador as an account unlock for Feds, but not the t5 Kamarag? (Favorite Federation Cruiser, Second Favorite Klingon Battlecruiser.)

So am I really the only one annoyed by Federation Battlecruisers? Or after all the other issues I listed at the beginning, are Battlecruisers just a drop in the bucket?

Transwarp Broken/Bugged For Alpha Quadrant

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I was trying to transwarp to Bajor System via the Transwarp option only for it not to work. I'm guessing I'm not the only one who having this problem.

Transwarp Window > Alpha Quadrant > Bajor (Bajor Sector) > FAIL! (The Transwarp to Destination window closes and nothing happens)
Same thing goes for: Transwarp Window > Alpha Quadrant > Defera (Defera Sector) > FAIL (The Transwarp to Destination window closes and nothing happens) Except it works when you scroll down and find Defera System.

As for the Beta Quadrant tab, everything works fine.

How to Maximize Your Healing Like a 14 Year Old Minmaxer

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I decided to make this guide in order to help people maximize their healing, whether it's by making a full healer or just healing in general. This was inspired by @lucho80 's drain and control expertise discussions. I find that you rarely find discussions about healing and/or other defensive mechanics so I thought I'd change things up a bit. Although healers are hardly needed in most PvE missions, :( I'm hoping to see that change eventually so that I'll be able to bring my healer into PvE instead of just PvP and Ker'rat. Hope you guys find this at least interesting, though I don't expect everyone to suddenly say "I'm gonna make a healer now." :D So let's get started:

Traits:

Starship Traits:
  • Desperate Repairs (Guardian Cruiser): Gives a massive hull and shield heal after receiving three critical hits. The magnitude of the hull and shield heal can be increased by anything that boosts your incoming healing, such as the passive Show of Force in the Strategist Specialization Tree.
  • Synergistic Restoration (Quas Flight-Deck Cruiser): Any incoming shield healing triggers a hull heal over time for five seconds. This trait is extremely powerful, as it basically adds a hull heal over time to all shield heals.
  • Radiant Nanite Cloud (Dauntless Science Vessel): Bridge Officer and Captain hull heal abilities apply an additional 50% of their healing over four seconds in a 3 km radius. This trait is very good, and it used to be even better since it previously applied to ALL hull heals (although was 25% instead of 50%). So, every hull heal you had including traits and other passives could theoretically heal allies but for some reason it was nerfed and now only applies to Captain and Bridge Officer abilities.
  • Non-Linear Progression (Temporal Operative): When moving in reverse, increases your hull and shield repair rates and removes the usual power drain from moving in reverse. The constant healing from this trait is absolutely amazing and the only thing bad about using this trait is that you look a little weird moving in reverse all the time.
  • Invincible (Zahl Heavy Cruiser): Makes you undefeatable when reduced to low hull and boosts incoming hull and shield healing for eight seconds. This is deemed a must have in PvP by many people nowadays. I recommend it even for healers now as there is a plethora of high damage abilities available (or worse, shield-penetrating high damage abilities) that can bring you down to zero faster than even most passives can react.
  • Ablative Field Projector (Pathfinder Science Vessel): Grants a small amount of temporal HP to the target of your shield heals. This trait is good for minimizing incoming damage to the target since the temporary hp will absorb a portion of the damage hitting the target.
  • Temporal Insight (Delta Recruit Event): Grants a short duration immunity on use of any hull heal.
  • Battle Ready (Eclipse Intel Cruiser): Grants a boost to defense and damage resistance on activation of any engineering bridge officer ability. This trait works on about any ship, and at full stacks it is like an additional neutronium alloy.
  • Shield Overload (Sagittarius Temporal Cruiser): Grants a massive damage resistance and shield hardness boost on activation of Emergency Power to Shields. However, this boost decreases over time, but it is still one of the most powerful defensive starship traits.
  • Council of Thought (Olean Heavy Escort Carrier): Boosts damage resistance and defense when surrounded by up to 10 allies. Just a good all around trait for a healer, assuming your team will stay near you.

Personal Traits:
  • Ablative Shell: After taking damage, gain a rapid hull heal over time and damage resistance boost.
  • Secret Command Codes: When affected by any control ability, gain a boost to control resistance, damage resistance, and a hull heal over time.
  • Biotech Patch: Boosts hull healing by 20%.
  • Expedient Repairs: The target of your heals gains damage resistance and damage and you get a cooldown reduction to all of your heals.
  • Techie: Grants a boost to your hull healing and hull regeneration skills.
  • Give Your All: Grants 20% "dodge" on use of any engineering ability.
  • Inelastic Collisions: On use of any shield heals, grants 99% shield hardness for 1.5 seconds to the target.
  • Fleet Technician/Fleet Physicist: Adds a hull/shield heal over time to Engineering/Science Fleet.
  • Nanite Repair Matrix: Hull heal when reduced to 50% hull.
  • Failsafe Scrambler: Area placate when reduced to low hull.
  • Pattern Recognition: Boosts shield hardness and defense by 6% (at 4 stacks).
  • Imposing Presence: Boosts hull healing by 7.5% and threat generation by 25%.
  • Shield Frequency Analyst: Boosts shield healing by 15%.
  • Inspirational Leader: Chance to boost most skills on use of any bridge officer ability (includes the healing skills).
  • Coalition Starship Tactics: I recommend only using this for defensive purposes on an engineer, which grants the engineer constant shield regeneration which is boosted by other members of the team.

Reputation Traits:
  • Active Hull Hardening: Grants a scaling damage resistance boost based on your hull percentage.
  • Advanced Hull Reinforcement: Grants a solid boost to damage resistance.
  • Nanoprobe Field Generator: Grants 25% shield hardness (at 5 stacks).
  • Auxiliary Power Configuration - Defense: Boosts hull and shield cap and damage resistance based on your auxiliary power level.
  • Destabilizing Phase Array: Grants a quick immunity when critically hit.
  • Superior Shield Repair: Grants increased shield regeneration (is one of those older rep traits that could probably use a boost).
  • Hull-Repairing Nanites: Grants increased hull regeneration (is another one of those older rep traits that could probably use a boost).
  • Automated Protomatter Conduits: Grants large boost to hull and shield regeneration when critically hit (is better than both defensive borg reputation traits combined).
  • Evasive Tactics: When affected by a control ability, gain immunity to control effects for a brief period.

Sets and Other Gear:

Sets:
  • Assimilated Set: Old but still useful in my opinion. The two piece set bonus has held up well over the years, whereas the three piece set bonus could probably use a bit of a boost. For now, you can replace the shield with the Dyson shield, which performs better.
  • Kobali Set: The king of healing sets currently. The four piece set bonus alone makes it worth using. The deflector boosts hull and shield healing, the engine provides a cooldown reduction to healing abilities (based on engine power), the warp core (rare) boosts hull healing even more and has the massive area shield heal, and the shield provides a boost to incoming hull healing.
  • Sol Defense Set: A poor man's Kobali, of sorts. The full set provides a massive area of effect hull heal, which is nice. The deflector is similar to kobali's as well as the shield.
  • Lukari Set: Better than Sol Defense, but worse than Kobali. Great for people who don't have access to the Samsar.

Other Set Pieces:
  • Romulan Covariant Shield: Has a super high base shield capacity AND it can get up to 50% more due to it's special proc.
  • Elite Fleet Resilient Shield: This is probably the single most resilient shield in the game still in terms of shield hardness.
  • Temporal Defense Regenerative Shield: This is similar to the Dyson Shield, but instead of a quick heal it gets a scaling shield regeneration buff based on your shield percent.
  • Iconian Shield: Similar to the Elite Fleet Shield, but with less resistances and the cool debuff remover and shield restart passive.

Consoles:
  • Enhanced Neutronium Alloys [HullHeal]: +25 damage resistance and +12.5 Hull Repair
  • SIF Generators: +25 Hull Repair
  • Conductive RCS Accelerator [HullHeal] or [ShieldHeal]
  • Exotic Particle Field Exciter [HullHeal] or [ShieldHeal]
  • Sustained Radiant Field: +25% all healing
  • Regenerative Integrity: Massive heal and +26% hull healing
  • Timeline Stabilizer: Passive 15% cooldown reduction to science abilities and can reduce the cooldown on captain abilities
  • Hull Repairing Embassy Consoles [ShieldHeal]: These consoles are good for boosting shield healing, but the hull repair proc has a 10 sec global cooldown making using more than one of these pretty much useless (unlike the Plasma Embassy Consoles which don't have a cooldown at all).
  • Bounty Hunter's Friend: Boosts energy damage resistance and shield healing. The three piece set bonus is great for shield heals.
  • Nanite-Reinforced Circuitry: Boosts passive hull regeneration rate.
  • Temporally-Shielded Datacore: Great against science spam (or when using it). :D
  • Protomatter Field Projector: Massive area boost to hull and shield regeneration.

Duty Officers:
  • Maintenance Engineers: Increases healing skills when using Emergency Power to Auxiliary.
  • Damage Control Engineers: Chance to add hull heals over time to Auxiliary Power to the Structural Integrity Field.
  • Warp Core Engineer: Chance to remove all debuffs on use of any EP2x ability.

Bridge Officer Abilities:
  • Emergency Power to Shields: Probably the most widely useful of all the EP2x abilities; provides a burst shield heal as well as a boost to shield power and shield hardness.
  • Engineering Team: Large hull heal. A must have.
  • Auxiliary Power to the Structural Integrity Field: Moderate hull heal but also boosts damage resistance.
  • Science Team: Large shield heal, more useful nowadays as a science debuff remover.
  • Transfer Shield Strength: Burst shield heal and heal over time as well as shield hardness boost.
  • Tactical Team: Everyone knows how useful this is, constantly distributes shields.
  • Hazard Emitters: My favorite hull heal boff ability, solid heal over time.
  • Polarize Hull: Well known for it's large all damage resistance boost.
  • Attack Pattern Omega and Delta: Both are useful on defensive builds, with APD being great because you can apply it to allies.
  • Extend Shields: Not super great anymore, but still useful if you have room.
  • Reverse Shield Polarity: In the event of you actually needing shields, this is still great to get them back up to 100%.
  • Overload Integrity Field: Is related to Radiant Nanite Cloud, but you HAVE to use the heals on yourself for them to apply to others.

Specializations: Typically I like using Pilot Primary and Strategist Secondary. However, you can use Temporal Operative as primary (for the large heal) or Command Officer as primary.

Skills:
  • Engineering: Max Hull Restoration, Hull Capacity, Hull Regeneration, Damage Resistance, Defensive Power, EPS, and Warp Core Efficiency
  • Science: Max Shield Restoration, Shield Capacity, Shield Regeneration, Shield Hardness, Scientific Readiness, Shield Mastery, EPG, ControlX, and 2/3 DrainX
  • Tactical: None <3

Now, this list isn't THE BEST things to use. It's more of a variety of things that are considered good for healing/defense. Let me know if you think I left anything out, or if you have any other ideas.

Last Post Wins 3.0

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As the title goes. The last NON-DEV/MOD post will win. :p

The Pool of Insanity

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:: point to pool of insanity ::
The water's fine. :smiley:
7a8e5ef92fc505f71d2cf6c39321f45c.jpg

Plasma Destabilizer. what gives!?

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Yeah, so, the wiki says about the set bonus of the Console - Universal - Plasma Destabilizer + Singularity Stabilizer that is gives a

"passive effect of increasing all projectile damage by 10%, and lowering projectile cool down by 20%.

Finally, the most strategic aspect of this console. Activating the Plasma Destabilizer will reduce the cool down of all abilities and weapons by 15 seconds, unless they have a shared cooldown."

I'm not seeing the latter at all. Did Cryptic nerf again?! :(

Some planets are missing their textures [Listed]

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Howdie, if you've taken a look at a Foundry space map recently you may have noticed that Foundry planetary textures have been updated. The problem: not all of them have. Here's Risa.

C3wPpiKUEAAtoVn.jpg

Here's the current testing results, listing both those planets that are having issues and those planets that have been cleared. I'll keep adding on as I check more planets.

Texture-less planets (broken)
Risa
M 01
M 06
M 07
M 10
P 01
P 02

Verified to have textures (safe):
Andoria
Andoria Moon
Bajor
Cardassia Prime
Vulcan
M 02
M 03
M 04
M 05
M 08
M 09
M 10 (Borg)
M 11
M 12
M 13
M 14
All Class D
All Class H
All Class K
All Class L
All Class J
All Class T
N 01
X 01
Planetoid Destroyed M 01
Planetoid M 01

Console Players getting snowjob

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Ok now all of the T6 Pilot escorts are gone they caught a bug the day of release for content twice now and give us nothing Why ??? anyone they also advertise ship pack which don't exist and then blow you off because your a console player Ugh

Last Post wins 4.0

PvP bug - Results report disappeared & cannot see the score

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Hi guys :)
I don't know if anyone already reported this, but it's almost an year we have this annoying bug. Shortly, when you enter an arena pvp queue or a simple challenge, 2 important things are missing from the the UI:
1. the button you use to click to see the current score, the report of the game, is completely missing, as you can see here http://i.imgur.com/e1tfGu7.jpg
2. going around this limitation, we use the chat command /pvpreport to see the results: the problem is, into that pvp report, we cannot see the current score, even when you actually have the enemy there, as you can see here http://i.imgur.com/2BJnODK.jpg
Ok, so now, can you devs confirm this bug? Did you know about it? Is it already a known bug? :o
Let us know, we'd like to see this fixed after so many months :#

[12:48] [System] [TicketCreated] Successfully submitted ticket ID #4,331,293.

Aero Shuttle and other separation pets *** STILL *** totally broken after patch 12th Jan 17

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When launching the Aero Shuttle from the Intrepid it flies off into the distance, it no longer fights but flees. Whilst some may find this amusing it is badly broken, please can you take a look at it.

Reports are saying the same thing is happening to MVAm pets, saucers, and basically any non-hangar pet.

Outfit Slots and Fleet Projects Delete Option

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So we cant delete our outfit slots and Fleet Projects. That's a problem because we cant equip our Reputation Suits if all of our outfit slots are being used, and we cant delete fleet projects, we dont want or slotted by accident. I believe that they should add an option so we can delete those things. Do you agree?

THE SUPER AMAZING FIGHT THREAD!

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Rules are simple you must fight and other than that....THERE ARE NO RULES! Fight however you want logic and natural laws don't apply! This is a RP thread you can fight anyone in the thread and please be nice!


I'm the strongest there is ! Who wants to challenge me!?

[Contest] No-Win Scenario replica - TSC anniversary

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TSC3.jpg
THE SCIENCE CHANNEL ANNIVERSARY



Today, On February, 3, The Science Channel is celebrating its 1-year anniversary. We are more than grateful to everyone who has contributed thus far to making TSC such a wonderful channel it currently is and making science a viable means of a career in Star Trek Online. As we were afraid of Forums going offline for an unspecified time for the Season 12 update, we decided to wait a bit until we announced the last event. However, finally here it is!


No-Win Scenario Replica

“Participate now for a chance at a Paradox Temporal Dreadnought”


Note: due to Foundry restrictions, this event is FED and ROM-FED players only


Date & Time


•Feb 17th (approx. 16-20 GMT)
•Feb 18th (approx. 19-24 GMT, perhaps slightly longer)


Thanks to TSC channel operator @comrademoco, the Foundry now has a mission called „Combat Simulation 348“. While not being an exact copy -Foundry Limitations- the end result is a very close replica to the original No Win Scenario.


In this contest, a group of contestants must use their science vessel -any ship with Commander Science BOFF slot- to successfully carry, heal and protect TWO TSC experts (@tunebreaker; @mmps1) -who will take reprise the role of the transport, Foundry Limitations- at Advanced difficulty through 10 waves. The missions ends when both TSC experts die or when Wave 10 is completed.

Mission is divided into 3 stages of increasing difficulty.

Note: ALL participants (Solo - 2Man - 3Man) will have to protect TWO TSC experts.
Successfully completing a stage will enter the contestants’ names into a pool of prizes where a random generator will be used to determine the winners. The rewards are as follows;


Stage 1 (Waves 1-5; fighting Gorn)


•Paradox Temporal Dreadnought ←SHINY
•Space Trait: Biotech Patch
•Starship Trait pack: Standoff/Highly Specialized (Federation)
•Starship Trait pack: Down but not Out/Highly Specialized (Klingon)
•Isometric Charge/Antimatter Spread pack

Stage 2 (Waves 6-8; Breen)

•Master Key x5
•Fleet Ship Module
•Plasmonic Leech/Ionized Gas Sensor pack
•Constriction Anchor
•Kelvin Timeline, Kobali, Gamma Quadrant, Hirogen DOFF packs
•Contraband x250

Stage 3 (Waves 9-10; Undine/Species 8472)

•Superior Science Tech Upgrade x300
•Omega Fragments x50

Extra Prize


A randomly chosen full team has a chance to win a set of 3 state of the art Temporal Science Vessels (Wells Class) – If you want the shot at winning these shiny and TSC approved ships, make sure you join as a team of 3 or are willing to be grouped with other contestants, when entering solo.


Note: Players entering solo or in 2-member Groups will be randomly grouped with other entrant(s), unless they explicitly express their wish to solo/2-man the mission.



Need Practice?
The mission will be available for training – search for ST-HLRITMLV5 in the Foundry, Titled: “Combat Simulation 348”.
(Journal -> Foundry -> Browse All -> Search: “ST-HLRITMLV5”)

Mission begins at the door to left of the fountain on the main entrance to Club 47 at Earth Spacedock



How to Participate
To enter all you need to do is leave your in game @handle/s here in a Forum reply or send @tunebreaker an in-game mail, example of how to enter as follows;


•Solo

◦Participant: @kronos1996


•Team

◦Participants: @tunebreaker - @mmps1 - @comrademoco




As Always,
See you all in game but most of all; have fun!!!


~ The Science Channel


Anticipating some of the questions...

Can I have Foundry mission ID for copy-paste purposes?
ST-HLRITMLV5

What if times specified are totally unsuitable for me, but I really wish to participate?
Sadly neither myself or Nirett can commit 24 hours a day to playing STO. However, if you manage to get a full team of 3 people together and contact me in-game, I believe we can work something out.

If I reach Stage 2, does it mean I don't have a chance winning Paradox anymore?
Reaching Stage 2/3 will still have you eligible for all prizes in Stage 1, including the main prize. You just have better chances to win *something* if you reach higher stages. Also, the winner of Paradox will be drawn first, so there's an equal chance for everyone to win it, provided you got through at least Stage 1.

I can't find the starting point. Help?
Hopefully this picture helps you to find it. When you have accepted the mission, the "Begin Simulation" choice should appear near that place.
screenshot_2017-02-03-17-20-44.jpg

Stargate Hail Ba'al Rambling

Call for OPVP reorganization & New Mods

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Following today's events It's clear the PVP community feels the current OPVP admins serve their interest.

The summarize a good size of the community feel that:
  • If you are a moderator you should at least play PVP. Currently a lot of us never see these people or even have interactions with them.
  • The "muting" is damaging the already small active PVP community
  • A lot of players have lost faith in the mods recent actions

[Private conversation removed]

The above is a very small snippet.

An entire second channel has also been formed because of the current situation.

When faced with criticism Chromaty decided to mute people rather than "face the music"

If any of the Moderators/Admin/Owners see this then there is only 1 request.

For the sake of the community that is left, Please re-consider and organize the mod structure so that only ACTIVE PVP'ers are in charge. We want our community channel back.







Mining missions borked?!

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Hmm, yesterday the 'Mine Dilithium motherlode' mission not just failed, but ended in disaster. That should not have happened at all, as the listed chance for disaster is always 0% with the mining doffs I use.

And today *both* mining missions failed: also extremely uncommon, as both only have a failure chance of 4% each. (Mind you, not impossible per se, but highly uncommon)

So, is this happening to others too?

Ship visuals

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How exactly do the ship visuals work? My current ship is using a full set of delta alliance gear and as a result, my ship looks like its covered in clay. I tried slotting in gear under the visual tab, but I can never add anything into the slots. Am I missing something?

I am also playing this on the xbox one.

Beating the Tzenkethi Battlezone Problem and Possible Solution.

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I think that everybody had their fair share of not able to cap all the zones so here's is a possible solution. First we need to cap the outer zones first, then have at least 1 to 3 players stay behind and guard the zone while the other players go for the next zone. Then do the same thing with another zone and have at least 2 players stay guard and wait for the tzenkethi ships to respawn. When all the outer zones are capped. Go to the 3 inner middle zones and do the same. Then all players should take out the boss who ever it may be.

Today, in one of the instances we did exactly that. But we didn't manage to cap all the outer zones because we kept on losing the capped zones due to the fact the Tzenkethi ship (THEIR CRUISERS) are op. Although it is a level 60 BZ. We had 2 outer zone left to cap and when we capped them, we discovered that 2 outer zones (and later 3) were under (attack) the Tzenkethi control. So we were stuck capping the outer zones all day. The real problem is that there weren't enough players in the instance to successfully hold and cap all the zones (Maximum players in a instance is ONLY 15). We were practically in a stalemate situation and have been playing a small game of tug of war all day without any success with the Tzenkethi even though we did get plenty of Lukari marks, but that's not the issue.

Hopefully this strategy might help the players and those who have better weapons and equipment to beat this nightmare.
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