Quantcast
Channel: Recent Discussions — perfectworld-startrekonline
Viewing all 98327 articles
Browse latest View live

Returning Player.

$
0
0
Hey all!!

Im thinking about returning to the gane after like a year, some Qs:

a) I want to create a Fed toon, i already have a blank-Delta recruit science officer; should i create a new ENG/TAC one? Will i lose some perks because they arent Deltas? Do Delta toon bring some perks/goodies?

b)If i use a SCI toon, will be a waste to use a ENG/TAC ship?

c) Do i miss the Agents of yesterday things?

d)Is still a grindfest? i remember the delta quadrant story and/or lvl from 55/60/65 was a major letdown.

e)I also have a ROM/Fed ENG just before the iconian story with some bought ships, is ok or it will be outdated?

f)Can i tranfer credit/dil between my chars?


I'm surprised no pre-updates pryor to the 25th

$
0
0
Usually when a big update is coming we will see small patches every time we log in but this one is less than a week away and no mini-patches. Will the whole update be loaded all at once? If so, get ready for a long day of patching and no playing.

Why are Engineers being neglected!?

$
0
0
Recently, I have been running ground PvPs with my main character, which is an Engineer. In my encounters with other classes, I tend to fair about 1 kill per 30 to 50 deaths. My gear is typically Ultra Rare 14 or Epic 14. On various occasions, my traits are either towards a kill build or a tank build. I have used various Very Rare 13 kits with mods ranging from [Armor], [CrtH], [Kperf], [Shield], [Weapon], and [Will]. In addition, I have used Fabrication, Mechanic, Intel, Command, and Temporal modules to either boost damage, increase heal, increase resistance, or improve tactics. With all these modifications and setups, my Engineer still under performs against Science and Tactical characters.

Borticus, and other involved Developers, why are Engineers being treated this way? Why is it that a Science with Cold Fusion Flash, Exothermic Induction, and Anti-Time Entanglement is able to kill in 1 hit or a Tactical with Security Officers, Battle Strategies, and Graviton Spike is able to kill in a matter of a few seconds?

Yes, Engineers have abilities to deploy fabrications, mines, bombs, regenerators, and other devices. However, 1 or 2 seconds needed to deploy such devices is an eternity compared to the speed at which both Science and Tactical can deploy their abilities—especially Science. In those 1 or 2 seconds, the Engineer can easily be killed before the Engineer is finished deploying, which makes these devices useless. Even when they are deployed, the damage dealt is insignificant against the resists that both Science and Tactical have.

To make matters worse, Science and Tactical continue to get buffs and debuffs while Engineers get Shield Heals. At this point in the game, ground shields are virtually worthless. Shields on the ground are not like the shields used on a starship. In space, shields can provide a lot of defense, but on the ground, all it takes is 1 or 2 shots before they are gone. On top of that, there is a significant amount of shield penetration that the focus becomes keeping a character's Hit Points up. In space, Engineers can survive with high resistance and HP recovery; Science can keep their ships safe with their super strong shields—that keep shield penetration to a minimal. However, that is not the case on the ground as I mentioned.

If shields continue to be the focus for Engineers on the ground, make shields for Engineers as good as they are for Science in space—reducing penetration not only to Kinetic damage, but to Physical, Cold, Electrical, Fire, and Psionic. It should take 4-6 hits before shields should drop.

While on the topic of ground shields, I have noticed that all ground shields do not fully regenerate within their allotted time. Some stay stagnate at certain marks until a shield heal is implemented or until the shield is full depleted. My suspicion is that ground shields are glitched and partially broken when it comes to this aspect of their design.

Personally, I would like to see Engineers receive ground debuff removals and a few more means to recover HP other than through fabrication devices. At the moment, Phasic Shroud and Chronoplasty seem to be the only other HP recovery options for Engineers. Of course, one could use the 2-pieced Adapted M.A.C.O. / Honor Guard set for Adrenal Boost, but that requires the Engineer to restrict her/himself to a minimum of 2 pieces that are not as viable as they once were in ground PvP. Today, there are other gear options that would be much more beneficial than the battle-tested Adapted M.A.C.O / Honor Guard set.

And what about Hypos? Large Hypos are pretty much the only viable option for the Engineer. Using multiple consumable devices gives no advantage to the player since cool downs on those devices tend to be linked. The food boosters, prototype devices, and other consumable boosters are a limited means to help the Engineer since their timers tend to be a few minutes and are removed upon death, not to mention that they tend to take large amounts of resources to acquire. Even then, there are other devices like Shards of Possibilities or Temporal Flux Generator that would be much more useful.

Now, some may argue that ground PvP—or PvP in general—is dead. To some extent, that may be the case. That does not mean that the issue that Engineers have is non-existent. When it comes to Elite PvEs, Engineers begin to see the issues experienced by ground PvPers. I am not asking or begging for Engineers to be overpowered or to be at the top of the damage chain. What I am requesting is that Engineers be as balanced as Science and Tactical, meaning if you are going to make us shield dependent, make our shields work for us—give us the type of shields that Science have for space.

I chose Engineering because I wanted my character to be a “miracle worker” like Scotty, to be able to keep things together both in space and on the ground. Over the years, I have had to adapt to the changes. Luckily—in space—I was able to benefit from some of the power creep, but still, my character remains on the lower end of the DPS spectrum. I can live with that so long as I can work through the challenges of each PvE. However, ground—for the Engineer—needs adjustment so that even if we are on the lower end of any of the spectrums, we still have a fighting chance to win and not be so easily defeated with 1 hit from any of the other classes—especially if we are using Ultra Rare and/or Epic 14 kits, gear, and weapons.

rp

$
0
0
hello all moved from one thread to a new one.

~Can you lose a doff on a doffing assignment if it fails?

$
0
0
I just had a doffing assignment return to me as a fail and two of the doffs were highlighted red. I usually see that when I have prisoners or colonists not return to me. One of them was a R&D specialist and another a holographic one. They are not in sick bay nor show up in my roster.
I have never heard of losing doffs permanently upon a fail. I am a little perturbed because it was a R&D crafting doff not just some c rappy common disposable. I'd be livid if it was a purple doff. What are the rules about this?

Kit Module Storage

$
0
0
So with tomorrow's update and the changes to kit modules and frames, those of us that used frames to store modules are going to run out of inventory space since nothing's being done to accommodate kit module storage. You might want to consider unequipping all of your modules from your kits before the update lands to avoid any mishaps.

hXZfDTy.jpg

Hoarding jokes aside, something needs to be done about kit modules. Maybe add a storage page for them like R&D? :/

Sphere Builder lock box

Each character has been granted 12 additional inventory slots for free. Not


Game Breaking: How many crashing thanks to the update?

$
0
0
So far, can't play any STFs At All(already made my graphics adjustments to custom medium). Crashes right after start. Seems to happen in space social areas as well. My 2011 i3 laptop is Fully Optimized...not now I guess. More to follow

Where is my old kit and modules?

$
0
0
I logged in after the patch and was surprised to see kit was gone as well as all of my modules. Is that a bug? Some of those modules were expensive or hard to get. I hope I don't have to buy them again!

STO no longer runs under Wine

$
0
0
Regardless of the directX options I set, the client now crashes under Wine.

It's a pity. I know, STO under Wine on Linux isn't supported. But it always worked. Not any more.

Emailed code for K13 update doesnt work

$
0
0
I want a new code that does work

Sword nerf or bug?

$
0
0
I use sword melee on two of my characters (one as primary, second as occasional against borg, etc.). As of last night, when I'd target something and attack, as long as I was within close range, my character would run the short distance to attack automatically. As of today, I stand in place and just swing the sword. I have tested this on both characters. One with the lobi store Na'kuhl Assassin Plasma Blade and the other with the Nausicaan Tegolar Sword. Both have had their short range auto-run removed as of today's patch. Is this intended behavior? I didn't notice it mentioned in the patch notes. I have not tested the other two swords I've seen in the game.

Can't play or skip episodes

$
0
0
For some reason I can't play episodes even when I'm high enough in level.

For example, I can play the first couple of episodes in the Delta Arc, but I can't hail or skip all other episodes in that same arc.

Same for arcs like the Nimbus one: I can't open any of them. Same story for Uneasy Allies: I'm level 56 and it should be unlocked.


Some of the first arcs are a bit darker in colour in the mission journal (Wasteland through New Romulus arcs) while the Solanae, Delta and Iconian ones are bright. Which means I should be able to play most of them.

on the new nausicaan set

$
0
0
the set looks nice, more so for it being free. however I noted the console is science only. normallly I wouldn't give that any thought but it is rather like the console from sunrise which is universal and the only t-6 nausicaan ship only has 2 science console slots. so why is it that way?


Do more with Ship Interiors / Sit in captains chair for space view

$
0
0
Our ships interiors have been SORELY neglected since DAY 1 of STO. I am trying to build support to make them more relevant and fun. I have had several ideas about this. Please at the very least help me support ideas 1. and 2. bellow.

1. The ONLY way you should see the Space View Interface is when your character Sits in the Captains Chair of a Ship YOU own. (Such a station could also be in an Auxiliary Bridge if you consider episodes from the series.)
2. Beaming up should be to the Bridge - as happens now only in "Visit Starship Bridge" option - NOT directly to Space View. An option should also be added to beam your character to the Transporter room. It would be a bit more interesting in some ways and a bit more of a pain in some cases because you would then have to head up to the bridge to get to the Captains Chair / Space View.

These first two are a must to me.

3. Give us some leeway to customize our ship interior layouts. STO could even make some money with that. It could be similar to how we customize Star Bases, or even easier. Zen to buy internal features we want. (like an Exchange console perhaps?) When we add consoles - perhaps corresponding devices & consoles could appear inside that ship. Ideas for this are welcome of course.
4. In all of Star Trek - every series - allot went on inside of the various ships. STO should build on that tradidtion in the game. The interior of our ships should be allot more fun than they are now. Some PVE ground adventures could happen inside our ships perhaps. That leads to this next idea...
5. Repel Boarders/Capture ships - something that sounds fun to me, but what happens if you lose? Would you still have a ship? That might suck if you didn't... allot to consider there. But what would happen if we had the ability to capture NPC ships? (How about a nice LOBI ship now and again?) Something to think about perhaps.

That's it for now. If I think of anything more I will add it latter.

Best Wishes to STO and all the Players.

gorn tunic

$
0
0
did they fix this finally or no?

STO LOADING SCREEN "CRYPTIC" - Never continues/Hangs/Crashes/Not Responding

$
0
0
So a little brief back story; I have been playing STO since 2013. I have used STO on 3 different gaming computers in this time and have had this issue before MANY MANY times, usually after a patch. In those instances, uninstalling, clearing temp dir, force verify, directx flags, patience, and/or safe mode have resolved loading issues. Once the loading issue is resolved once, it is resolved, until some time.... (usually corresponds to a major patch).

My computer is currently an MSI GT72S 16GB memory, SSD, GeForce GTX980M, i7, Windows 8.1 Pro, with drivers, firmware, and Windows updated with all applicable and sensible patches or latest revisions. Further - I did not change my computers configuration or setup*AT ALL* when this issue occurred. What I did do was patch the game....

Whether using STEAM, or ARC; uninstalling, rebooting, reinstalling, clearing the system with disk tools etc, emptying all temp folders, cleaning the registry with ccleaner, turning off all non required services, disabling firewall, completely removing virus scanning software, reinstalling to completely different drive locations, etc - and as mentioned above, force verified, game safe mode, changed display settings, and dx9 game command line settings as found in numerous forums (e.g.Reddit)... And still, I cannot get the game to load.

I launch it, the launcher connects, enter username and password, it patches if applicable, and upon loading you get the screen which is all black and says "CRYPTIC". That is it. Nothing further. It looks like it is doing something as in, Windows does not complain about it, and it does not "crash" however if I click on it with my mouse, or look at the task manager, it does indeed say, "Not Responding". My only real option is to click, close or force kill. I have left it at this loading screen patiently for up to nearly two days - yes, two days (48 hours), and still, it did not load.

My computer is a very reliable machine, I'm able to play numerous other graphics intense games and perform computationally complex operations with ease, there is no malware or "issue" with my network or windows installation. I'm an IT/SW guy myself, so I'm saying this with the utmost confidence.

Does anyone have some ideas I have not suggested? (and no,.... I'm not going to wipe my system or reinstall windows, that should not be necessary in any way). Is there something the game does not clean up after itself after an uninstall (in the registry or on the drive somewhere)? Is there others with an issue with GTX980M cards? Perhaps its a mode thing? I suppose I will go create a temp user (new profile) and see if I can get it working.

Please share some new ideas that may have worked for you.

No Longer Runs on XP

$
0
0
Error on Startup: GameClient.exe - Entry Point Not Found

The procedure entry point GetFileInformationByHandleEx could not be located in the dynamic link library KERNEL32.dll.

Google for this particularly error message indicates that apparently this means XP compatibility has been broken.

Rottweiler help match the name to the visual

$
0
0
The boxes have no description other than the names Porthos,Butler,Rhylo,Scruffers and the pics on the box are not very clear . I want to get one but have no clue and I assume Scruffers is the puppy but can someone match the names to the visuals of the pets thanks. Bandana,spike collar,basic,puppy

rott_zpszwkapbr9.png
Viewing all 98327 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>