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Carrier pets behavior

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Hello STO Team, There seems to be an issue with the hangar elite xindi mobulai frigates, they used to be in a formation and fly by it, now they are all over the place, even when you deploy them they don't go park next to the ship like they used to, also the commands are not working properly, you click dock and they never do which is a major problem when you recall them for healing or relocation and redeploy. Please have the DEV team check this issue with the formation and commands.
I've already reported this several times in game with no response, seems at some point the behavior was screwed when a new set of pets were introduced. Hope you finally fix this.

Post your Captain's social media update

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Social media is the worstttttt. Anyway, post your Captain's FB or Twitter update.

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Seifer:
Uggh. Just spilled coffee all over the Bridge. Anyone know a good carpet cleaner? Also, why are we still using carpets?

First Cause, Then Effect Foundry Mission bugged

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When you travel to the system, it crashes the game to desktop, and complains about a map not being available.

[Console] Key Ring Bundle!

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Captains on Xbox One and Playstation 4 can save on 20 Master Keys, and get an Ultimate Tech Upgrade, with the Key Ring Bundle!

I need help with writing a character.

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I need help with writing a character, I have this character who's like Kirk style character but a bit too forceful to quite make it work (in-universe that is).

Hanger Pets - Make them Universal?

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I was thinking, the game has come along way in removing arbitrary restrictions in the last year or so, does anyone else think they should do away with "x hanger pet is only for x ship"? If i've bought and own a herald cruiser, why can't i use the herald fighter on my Vesta? Or my Bulwark? If i've earned a Vengance for whatever means, i should be able to put the laser balls on my other ships!

Not counting the two reputation ones, the Jem Hadar fighter is universal, providing you own one of the Jem Hadar fighter ships. Why can't this be extended to all the others?

I still think frigates should be restricted to big boy carriers, but fighters should be equip-able to any carrier, once you've met the unlock requirement (But also universal, if you own a JHAS, you can equip the frigates onto a Jupiter or a Vo'quv if you want) You could argue that it would look silly, but out of all the carriers in the game now, there's like 4 that actually have visible bays for the fighters to come out of (atrox/jupiter/vo'quv/vesta's), most hanger ships in the game just materializing fighters out of the hull.

Thoughts?

=>STARFLEET LIBERTY FORCE IS RECRUITING

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Starfleet Liberty Force is recruiting for a different kind of social gaming. Membership satisfaction is our focus and we are not the corporate like entity kind of fleet. We bring in the social connection that most fleets lack and we are proud to put you in the center of the action.

Wouldn't you rather be part of an exciting group of gamers who care about each other instead of being a mere number in a fleet's roster?

Are you tired of looking for fleets that have no goals in making a difference for member satisfaction.

If you answer to any of these questions is yes then join us in the success story of a well established and friendly "Starfleet Liberty Force". Starfleet's finest fleet...where you always have a voice and input...

We are not the small kind of fleet struggling to grow but we are a well established and large enough fleet to accommodate all kinds of players from different gaming preferences and timezones.

Happy gaming!!!

Contact Christie Swift @2007-2007 or myself for information.
Our website: http://stoliberty.guildlaunch.com/
Recruiting thread: https://www.arcgames.com/en/forums/startrekonline/#/discussion/1029457/starfleet-liberty-force-is-recruting

Accept no copy cat or wannabe alternate fleets. We are the real deal and have been since launch of STO.

[Console] Scylla and Charybdis Week 1 Reward!


Handle Name Change

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I really wish to change my handle to something else. Would it be possible please? Just once.

I KEEP HAVING THIS WEIRD ERROR, AND I'M GOING NUT!

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It says "Unable to start game client: client quit unexpectedly" and the LOG file says:

180212 06:08:03 46 [1]: ERROR: Failed to launch GameClient.exe: client quit unexpectedly

Yet occasionally I CAN open the game normally, but most of the times it would just do nothing after I click Engage and tell me "Unable to start game client: client quit unexpectedly". I tried VPN, no luck. I verified the game files for like a hundred times. Nothing. I even deleted the game completely and downloaded it again. Nothing. Finally I tried to copy the game from a friend who can run the game absolutely normally. Still nothing.

It didn't happen until recently, or more specifically, last week. What's going on? How the h-word can I get this thing right?

P.S. I took a screenshot of it, see if anyone has ever encountered this f-word-ing situation.

https://drive.google.com/file/d/1pYwjv2u8ROTKmUQaP-OAy9t5HE1kul0P/view?usp=sharing

The Return of Exploration?

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Any chance we could expect a return of exploration missions anytime soon?

I've seen an ingenious method other scifi games have used, in that you talk to an exploration science non-player character and set the parameters of your exploration which can sometimes have waves of enemies but isn't always the case. Once you setup what you want to do you are loaded into the instance in your ship.

Another "Failed to launch GameClient.exe: client quit unexpectedly" error

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I went to update the game on a laptop I haven't used in awhile. The launcher starts fine, updated fine, but when I attempt to start the game I get the "Failed to launch GameClient.exe: client quit unexpectedly" error. When I run gameclient.exe from the x86 folder it gives me a long list of files it says are missing but are not. They are all in the live folder where they should be. Multiple force verifies did nothing.

I worked around it by copying all the files it wants into the x86 folder, but this is obviously not how it should work. No idea why this machine is having an issue when none of my others do. Frankly I'm at a loss.

If anyone has ideas I'm listening. And if anyone else is having this problem this is a viable workaround.

System patrols need a ground option...

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First of all, the issue with bridge lighting was fixed and my thanks for that. Now I'd like to make a quick point. My favorite part of any shooter game is skirmish mode. I love to jump in with my ship or personal weapons and fight through a scenario without having to complete a whole mission. It's quick, fun, and takes very little skill. I don't like PvP or PvE because it's too fast paced and always feels like my companions/ competitors have super powers. System patrols fill that niche for me. They're my favorite part of STO--seriously !! There's just one thing missing.
I would LOVE to see a ground option available for all of the those patrols. If I had a "skirmish" for both space AND ground, I would seriously play nothing but patrols. It would also make the game seem a little more well-rounded. --Just my thoughts, and thanks again.

Submitted for your approval: my first foundry project: "Far and Away"

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Published and with final edits complete "Far and Away" is a quick 30 minute romp and an old-school "strange new worlds" type adventure. This short story has a concentration on snappy dialogue and fun characters.
The great Iconian struggle is over and an admiral operating in a far-flung region beyond Federation space has personally requested your talents. Are you ready to go deep into the unknown?
Starting point: Eridon Belt.

Suggestion: change R & D packs to include more catalysts and accelerators

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Between Admiralty, doffing, and Request R&D Assistance (to get the R&D doffs) most of the contents of an R & D pack are close to worthless.

Here it is:

Research and Development Pack – 300 Zen

This pack includes:

*** stuff no one needs ***
15 Common, Uncommon, Rare or Very Rare R&D Materials, 15 Uncommon, Rare or Very Rare R&D Materials, 6 Rare or Very Rare R&D Materials

*** slightly better than nothing ***
4 Very Rare R&D Materials, 3 Mk 2 or Better R&D Components, 3 Mk 6 or Better R&D Components, 2 Mk 10 or Better R&D Components

*** the good stuff! ***
3 Random R&D Catalysts, 4 Random Upgrade Accelerators

Cryptic could make R & D packs great again by at least doubling the number of catalysts and accelerators.

[PC] Infinity R&D Promotion!

The Captain_Zero Is PURE AWESOMENESS Thread

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She's the person behind the Ten Forward Battle Brigades, well known within the Ten Forward ranks, the commanding officer of the U.S.S. Ten Forward-A, and most importantly an Animaniacs fan. So... Lets celebrate her greatness with some Animaniacs classics starting with...

Star Truck

The Great Wakkorotti: The Master And His Music

Clown And Out

Slappy Squirrel - Who Is On Stage

Be Careful What You Eat

Presidents

50 State Capitals

Nations Of The World

Wheel Of Morality Compilation

Good Idea / Bad Idea Compilation

One of my favourite Animaniac quotes:

Dr. Scratchansniff: I've invited another one of my patients to join us for today's session.
Yakko: Who is it? One of those adorable Olsen twins?

Wishlist of Starships I wanna see in Star Trek Online

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USS Enterprise (XCV 330) Enterprise Class
uss_enterprise_xcv_330_by_lucas_redsign-d90u2qb.jpg
Ambassador Prototype (This can be a T6 Ship or even a prize vessel and or its own Class)
ambassador-probert.jpg
Constitution Class Variant (It Can be its own Class part of a Distorter Type
constitution-variant1.jpg
Ptomy Class
ptolemy.jpg
Saladin Class saladin.jpg
Curry Class
excelsior-variant1.jpg
Freedom Class
freedom.jpg
New Orleans Class
neworleans.jpg
Niagara Class
niagara.jpg
Planet of the Titans Enterprise Type (Can be its own Class)
phase21.jpg
phase22.jpg
Springfield Class
springfield.jpg
Sydney Class
sydney.jpg
Yeager Class
yeager.jpg
Miranda Class With out Mission Pod
miranda-modified1.jpg

What Do You Think? The Discovery Lock Box

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Place all your thoughts and feedback on the Discovery Lock Box right here!

Looking for Live, IRC-based RP? Check out the USF!

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Ever dream of serving aboard a Sovereign, Galaxy, Intrepid, or Excelsior class ship? How about a Starbase or Planetary Outpost? Ever want to attend Starfleet Academy? Do you like Star Trek and Roleplaying? Then the USF is the place to be!

Founded in 1995, the United Space Federation is one of the oldest Star Trek role-playing groups around. We currently have over a dozen realtime IRC chat-based and Play-by-Post Simulations in action that will provide you with an excellent opportunity for adventure and excitement among the stars!

If you are interested in the Star Trek universe and consider yourself imaginative, then the USF is for you! Visit us at www.sector001.com today to find out more about our group and the many sims that comprise the USF!
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