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Tier 1 Forever Challenge

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Call me mad. Seriously, I'm kind of nuts here. I started this out on the STO Reddit and I've been actively playing it ever since.

The Challenge: Fly a Miranda through the entire storyline using a new character.

If you think that's crazy, well it is. Not as crazy as setting the difficulty to Elite and doing it, but crazy anyway (might do the Elite thing later). Most people are CONVINCED you must have a Tier 6 or at least a 5U to do anything in STO's "endgame." This is hogwash, of course, but time to put my money where my mouth is.

So I rolled up a Romulan Engineer (because I have enough Feds, thank you very much) and after pushing through the first few missions, I got my Miranda.

And then took it into Temporal Front. Mostly I wanted the ground set as it is thematically appropriate for the character and I don't want to spend forever on most of the ground stuff.

It taught me a great deal about how the Miranda does against complex foes rather than the straight forward ones you run into early in the game. The result was lots of explosions, but as I learned, I got better at it. Um, the mission, not exploding. The Miranda is very, VERY good at exploding, it doesn't need any help.

Right now I'm level 20, picked up my first collection of Delta stuff. My ship is running two photon torps in the nose (one has [spr]) and a disruptor turret with [rapid] in the back. I've got a Resilent shield I crafted up to minimize bleedthrough as much as possible. My 3 consoles are filled with a Neutrionum, the Plasma Manifold (Oberth console) and the Point Defense Console. Boff powers are very flexible but I find I'm doing well running Tac Team, Eng Team and Tachyon beam. I've got a blue torp doff and a blue Tac team doff (reduces cooldowns). Still need more doffs, but I'm fine for now.

I've run random stuff, including a Fleet Alert against Tholians where I did NOT die once. Came close, but didn't. And actually seemed to contribute more than not. While I'm not very far along, I'm very confident in the current ship build, though my next "addition" will be the Antimatter Spread Console which will be very helpful late in the game with all the nasty melees I have coming in the near future.

So I'll try to keep this updated with my progress. Suggestions on improving the build or what I should look for in terms of future gear will be heard and appreciated. I am trying to minimize the budget (I splurged for the Antimatter console, the others were freebies), so don't go overboard. I do have access to ALL of the event ships, and will grind up their traits OUTSIDE of the missions if I decide I want or need them. I will eventually grind up all the reps too (probably using those event ships, no I'm not taking a Miranda into Hive Onslaught, I'm crazy not stupid), so that's open for suggestions.

Oh, and any Dev reading this: Could we get some more Ensign Engineering boff powers? There are 5 right now that are free (and two that are not in one way or the other) and it would be nice if they could do a bit more. I've got plenty of options for my tac and sci, but eng is kind of bland.

Until next time.

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