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KDF Tutorial / Low Level Missions Issues.

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Well, since I can not hunt down that bug in Reputation that keeps giving me invalid skills when I level them to Tier 6.....

AND I saw things skipping in the KDF Tutorial when I made a new character. I decided to start a thread to make notes of things that I see in the KDF Tutorial over this weekend.

Of course, the first note I made was about the Audio being gone on the KDF Welcome video. That would be that nice movie that plays right after you create your KDF Character. I LOVE that little movie because of that dialog.

The second thing I noticed was....

I got thrown from my bunker when the Fed ship attacks...and...I am standing there...with NOTHING to tell me what to do. I could have sworn there was a dialog about career specific "things" that shows up. It may have been removed to make the new Fed stuff run smoother....but it HAS to stay on the KDF side.

Or you end up doing what I did: Stand there going what next?? LOL!

Well, I have done this mission enough times I "know" what is next....go fix the holes in the wall for my Engineer, go help injured crew for my Science, go give pep talks for my Tactical.

So, anyways...I decided maybe a good idea to run a second character up on Holodeck for comparison purposes. And what would be the point of me going through all that if I didn't write it down?

Leaving the ship's bridge into space plays transporter animation

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This is really immersion-breaking: When you are on your ship in space and get to your bridge, you spawn at your bidge's spawnpoint (which, oddly enough, is not near the captain's chair for some reason), and when you then return to the space view, the game shows your character beaming out instead of something like zooming in on the ship's bridge screen or simply switching maps without the animation.

This just looks so loveless and it obviously is a bug.


Yes, I know. A very old one. I first saw it in January 2012 when I started playing. But seriously, it cannot be impossible to fix, can it?

Fanfic , "Myrmidons" by Patrickngo, Starswordc, and Knightraider6.

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This story is part of The War of the Masters and is aimed at adults and older teens. Content warnings: violence, language, sexual and drug references.
Myrmidons

By Patrickngo, StarSword-C, and Knightraider6

Myr·mi·don
ˈmərməˌdän,-mədən/
noun
noun: Myrmidon; plural noun: Myrmidons
  1. a member of a warlike Thessalian people led by Achilles at the siege of Troy.
  2. a hired ruffian or unscrupulous subordinate.
noun: myrmidon; plural noun: myrmidons
“he and his myrmidons were ensconced in a bunker”


Prologue: Ashalla Temple College, Ashalla, Bajor. September, 2413.

“…she’s disciplined. It’s actually a little disturbing how disciplined.”

“How so?”

“For a Bajoran, she would make a good Vulcan,” the prylar says as we step out into the parade ground. Sheri Walford’s standing at attention in the middle of the quad.

She’s been there for days. Not because someone told her, but because she’s persistent.

“WALFORD!” I use the tone I’ve used before to get her attention. “What are you doing?”

“Waiting, ma’am.” She straightens to attention. There’s a lot of exhaustion in her eyes, and I can smell that she’s been sweating in that exact spot long enough to accumulate some truly epic body odor.

“Waiting… for what, exactly?” I know what she’s waiting for. Starfleet’s Training and Doctrine Command sent me the paperwork. I got it just a few hours before the request from the Temple to step in on the matter was passed to me by Kurland.

“Waiver processing, Ma’am,” she answers. “I passed my General Ed, and regulation stipulates my prior service time is good for Academy Credit.” The look in her eyes makes my back hurt.

She’s a year young according to Starfleet regs but an adult according to Bajoran law, and Starfleet has the programs, and I gave her the phekk'ta literature.

“At ease, Marine.” I tell her. “Rest. Prophets, you… you need to get your head around the idea that you don’t have to do these theatrics!”

“I submitted six months ago, ma’am,” she tells me, still rigid, but at least her feet are shoulder-width apart. “No answer, when I came to check up on it, they said it was still in processing…”

“And you decided to wait in the quad.”

“Public property, ma’am. They can’t evict me for vagrancy if I’m not sleeping here, I know the ordinances.” She grimaces. “I’m not cut for civilian life, ma’am,” she tells me. “Lisa’s got her music, Nung’s got her thing, the boys have theirs. I need something, and while I love having family, bàn chân của tôi ngứa cho một boong, ma’am.”

My feet itch for a deck, I mentally supply from my rudimentary Viet. Silently, I wish every last bloody b*stard in Tran’s and Mulvaney’s governments a nice long stay in whatever Hell they believe in. Moab turned a generation of children into soldiers and spacers, then dumped them off on the rest of us for political reasons, no safety net, no de-transitioning. Their training methods must be some kind of violation of sapient rights, because not a single one of them, not one of the Discharge Kids, as they term themselves, has so far been able to say they’ve made a smooth transition to civilian life—their suicide rates are truly epic.

The Pah-wraiths care more for those that serve them.

“Your application for an enlisted position is denied,” I tell her, handing her a PADD and stylus. “Sign here.”

“Ma’am?”

“Sign the damn acceptance form. You’re to begin summer term as a cadet in the Reserve Officer Training Program, which counts toward Academy credits and officer training,” I explain. “Which means you need to get cleaned up and grab sleep before reporting to your Cadet Training Officer for intake.”

Her control slips for just a moment. “You mean I—Aye Mum!” She quickly scribbles her name on the screen.

Her Uncle finally gets her off the parade field.

“A cadet slot?” the Prylar asks me in Bajor’la.

“Determination, intelligence,” I tell him. “And I read her senior paper. She would be great in the Militia, but she’ll be better fit to Starfleet, and she can do more.”

Since I’m here, I might as well…

Along the way I find myself to be confined within me
No place for any others mind to interfere
To grasp the meaning of it all, to overcome my limits
And dance away from any void and empty tones

Just tell me why
Just tell me how I can survive this time

Believe yourselves and look away from all that's right within you
Leave all your worries at the door and drift away
I’ve tried to peer into the core but could not storm the sorrow
My hollow heart has bled me dry, left me to stray

Another time
Without a trace
Condemn me now
Send me to hell for I’m already failing

Intertwine the lines that swim beneath the dark
Realize the pain we live in
Demonize the need we reel in
No, in my memories I’ll dig deep enough to know
Centuries of dreams unending
Another me that yielded tears when someone had betrayed

No time should ever go to waste, it’s not that complicated
You’re free to live your life at ease, no more restraints
No heed for shadows on your way that try to steal your laughter
Your light will drive them all away, be confident

Will I refrain?
Can I repent?
Will you be there?
Erase the page for I’m alone and ailing

Intertwine the lines that swim beneath the dark
Realize the pain we live in
Demonize the need we reel in
No, in my memories I’ll dig deep enough to know
Centuries of dreams unending
Another me that yielded tears when someone had betrayed

So - this is my life
And it can’t break me down
Go - I will decide
Who can come in
And heal my disease
Burn it - in flames
Kill it - and maim
Why can't you see that you need to be freed

Intertwine the lines beneath the dark
Every bit of pain we're feeling
Every other solemn life
No, in the memories you will find somehow
There used to be a dream unending
No more need to be alone

Intertwine the lines that swim beneath the dark
Realize the pain we live in
Demonize the need we reel in
No, in my memories I'll dig deep enough to know
Centuries of dreams unending
Another me that yielded tears when someone had betrayed


Epica, “Storm the Sorrow”
Music by Coen Janssen and Simone Simons
Lyrics by Mark Jansen

Fana Residence, Valan Township, Seles Province…

Nung’s different. Younger, human, same phekk'ta brainwashing, only smart enough to understand it is brainwashing. Of the kids, she’s had a weirder time adapting—her foster parents write glowing reports, her teachers as well. It’s a nice day when I visit her at the fosterage, not too hot out, and she makes us lunch. Pho’gah, a Moabite version of Vietnamese noodle soup.

“You let Walford make a fool of herself for three days,” I note, then take a whiff of the soup. “Mmm, damn I wish I could cook like this.”

Nung looks up. “She’s a free sentient, Mum, her choice. She’s not property of anyone, not even on the genetic level.”

I blink. “What?”

“I sliced into the hospital database,” Nung tells me. “Following up on a rumour, and what that Vulcan of yours said at the hearing. My f*cking genes are stamped Federation property with a national stock number. You didn’t tell me about it, but I know you saw.”

“First, what were you doing in the database?” I shouldn’t be surprised at this point, but the amnesty deal only covers them up to 2412. I’d rather her foster parents not have to pick her up from provincial court.

She shrugs at me. “I was bored,” she tells me. “Idle hands, training, keep it sharp… so I wanted to see what was there. It was educational.” She leans on her elbows. “My childhood, before I enlisted, was any of it real?”

“I don’t know,” I tell her honestly. “I don’t know much at all about it, it was a black project from a decade before I was born. I’m pretty sure Moab III was the test site—several of your founders or their relatives were involved. And before you ask why I didn’t tell you, I didn’t know how. I’m sorry.”

She shrugs it off. “Well, now the fursnake’s out of the cupboards on in the kitchens. There’s a rumour on Fleetbook that a bunch of us were lab-grown. I wanted to disprove it, found out I can’t, because I’m one.”

“Have you told anyone else?”

She shakes her head in denial. “No. You, I can tell. Not sure how Mr. and Mrs. Fana would take it… but I think I get why Khan went off the rails.” She stirs her lunch on the stove. “He knew from birthing onward, what he was, and they told him he was special, which is like, the worst thing you can make a kid think, especially if he’s got objective proof of it. Hella way to feed megalomania, dig?”

“Are you worried about that?”

She nods. “Yeah.” Her expression is serious. “Bad enough when I was arrogant because I thought I was lucky, or skilled. Last thing you want, if you’re scr*wing around with eugenics, is to let your subjects start thinking they’re objectively better than other people, and I was already fighting that urge, because I’m faster than other kids around here, and quicker mentally, better grades, easier studying, and I haven’t gotten sick like… ever. So I’m already wrestling with my own arrogance, and come to find out I was some Starfleet doctor’s pet experiment gone rogue?” She shakes her head. “Now I’m fighting off a different kinda mental illness.”

“Because it says ‘property’.” Here, this I understand.

“Yeah, ‘disposable’, so there’s a little depression there, and a real, valid concern that I’m gonna go all ‘augment supremacist’ or some crazy-*ss sh*t, or someone else will—someone else finds out what me and the others are, gets freaked, or worse, lets themselves get all megalomaniac about it.”

“What do you think?” I ask her. She turns the burner off, and fills two bowls, one for me, and one for herself.

“Never let me get a position of authority,” she tells me. “That’s Humanity’s answer, anyway. I can see why—the Eugenics Wars were some epic bad sh*t. Problem is, I looked at those numbers, and did some math. Some of us already guessed it, or saw something, or whatever. I was looking after a lead someone else dropped in Fleetbook, which means there’s lots of us, and my med-scans show my eggs are viable. My ovaries work… and if my ovaries work, then some Siegfried boy’s sperm probably works… and on the missions, people got horny, they didn’t stop when they were kicked. Long term, it’s going into the general gene-pool, so maybe Humanity’s answer isn’t the right answer.”

“But you don’t have an answer,” I point out.

“Correct, Ma’am,” she says, blowing on her noodles. “I haven’t worked it out. I don’t know enough to figure it out… but I’m inside the problem, and the ‘humanity’ answer sucks *ss. I don’t want to be in quarantine for the rest of my life, but if one of us goes off the rez, that’s what’s gonna happen—because the people who aren’t stamped as property? They’re free, and they’re actually right from a certain point of view—we’re dangerous.

“I don’t believe that,” I tell her.

“Marissa Chung,” she tells me, “one of the grunts on Son Tay, one of the Goralis kids too—she got home, and nutted out, so they took her to a mental institution on Betazed. She killed three people and harmed dozens before they contained her, she’s in a coma right now. Soldier phenotype, like Jose, but girly. Rumour has it she was exposed to some heavy duty propaganda, and it cracked her brain like an egg. Made her Điên, nuts, dangerous and delusional-they f*cked up the formula, I think, or maybe her batch of it, got something wrong either in the genetics or in the in-vitro phase, it’s hard to find info on that stuff.”

I get it now, she’s scared. “You’re afraid it’s going to happen to you.”

“Marissa turned eighteen and went off the rails,” she asserts. “Suicides were mostly in the seventeen-and-a-half to nineteen range… What if I’ve got a time bomb in my brain, Captain? What if I get to eighteen, and my mind comes apart?” she gestures out the window at her foster-brothers playing outside, “Who protects them from me, if I start seeing the enemy everywhere? If I lose the ability to hold back?”

“Show me what you’re basing that on,” I tell her.

She slides a student terminal across the table. Most of the bookmarked information is ‘public education’ on Earth history certified by the Federation’s Department of Education. Extensive studies of the main players in the Eugenics Wars, the public data on Khan’s return, and FNN profiles of the Sons of Khan, an extremist group.

Later parts include the public speeches of Johnson Cave, the former Foreign Minister, and then, there’s the Denali incident from a few years ago… from the perspective of United Earth’s government.

It’s not hard to parse what’s going on in her head—Nung’s still a kid, extremely bright or not. It’s like looking at a primer on how to make someone like her hate and distrust themselves. Sometimes, just sometimes, human culture is so wrong.

“You need to meet someone,” I tell her.

“Who?”

“Doctor Julian Bashir. Class of ‘64, CMO under the Emissary, or I guess Captain Sisko to you, during the Dominion War. Look him up.” I slide the tablet back across the table. “You’re not ‘fated’ to go insane, I cannot believe that, and even if you are, it can be fixed.” I gulp down another mouthful of pho and lean forward on my hands. “You know what I like to do, Amanda?”

“What?”

“Something I discovered in the war, something I don’t tell very many people. I’m sure you’ve felt it—you go into combat, you’ve got the enemy in your gunsight. And then you pull the trigger, and you know it—whether you’re the type that has to train and practice to take a life, the kind that has to pretend they're shooting a target instead of a person… or the kind that doesn’t.”

“And you’re…”

I spread my hands, shrugging. “The latter. It’s easy for me to kill people, and I like it. I love flying and I like the challenge of pitting myself against another commander, but I get a real kick out of personally putting a phaser bolt or a bayonet into whatever poor sod happens to be in my way. It’s addictive, it’s like a phekk’ta drug to me.”

She just stares at me. “And you’re still in Starfleet? I mean, how do you deal with that?”

I take a pull on my mug of kava juice. “It took a little therapy, I won’t lie. I decided even though I didn’t like me very much afterwards when I got like that, I still loved being in space and having a job that meant something. I doubled down on trying to be the best damn captain I possibly can and trying to find ways to help people, be something I could be besides a natural killer. I don’t have to feed the beast, I just have to keep in mind the beast is there.”

“So you’re thinking—”

“Yeah. Nature versus nurture and so forth. You should look at some of the alternate theories on Khan and the rest of them, like out of Tau Ceti. Khan didn’t come out of nowhere—I fought with a few Taus during the war, and a bunch of the people who settled that system say it was Hindu ultranationalists made him as a weapon. And don’t a lot of natural humans have something called an ‘MAOA-L variant’, correlates to aggression?”

“True,” she allows.

“I know for a fact I caught the equivalent on my dad’s side. But all I gotta do is decide, no, I don’t have any reason to kill this person and I got a lot of good reasons not to.”

She starts to nod. “I think I understand, ma’am.”

“So do me a favor, all right? Don’t sweat this cr*p, worry about what you can actually change. Keep up your appointments with your therapist. You got lucky you landed on Bajor—one bright spot of our history, we’ve got more experience dealing with PTSD symptoms than a lot of planets. And, next time you want to go on a slicing spree, Nung?” She looks up at me, a little red-faced. “There’s a form you fill out on the Ministry of Justice extranet site to get a license as a security tester.”

“I—Huh. I didn’t even think of that.”

I grin at her. “You play it right, you could even get college credit for it, if you want to go that way. And I think I’m gonna have seconds,” I add, reaching for the noodle spoon in the pot.

end prologue part one

TRIBBLE MAINTENANCE AND RELEASE NOTES - 9/26/18

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Tribble has been updated to ST.90.20180917a.10

General:
  • Resolved an issue that was allowing Bridge Officers access to all ranks of powers.
  • Resolved a crash that was occurring when running 32bit AMD hardware.
  • Resolved and issued in the TOS mission journal to correctly gate availability of missions in various story arcs based on completion of prior missions.
  • Resolved an issue that would prevent any character below level 50 from accepting the "Warehouse" mission on New Romulus.
  • Resolved an issue that was causing "Storming the Spire” to not unlock when you have the TFO: Dyson Sphere mission in progress or completed.
  • Resolved an issue that caused tall grass to float during the Romulan tutorial.
  • Resolved an issue that should now allow lower-level players to talk to Foreman Kylor on New Romulus to do the New Romulus intro mission now
  • Altered Romulan Ambassador on ESD to be able to talk to player if player can accept the New Romulus Handoff mission, so you can accept this mission in person or via remote journal.
  • Resolved an issue that prevented progression during the mission Doomsday Device.
  • "Doomsday Device": The "borrowed" bird-of-prey now uses level-adjusting gear, so higher-level captains should have an easier time with this mission.
  • Resolve an issue during “Doomsday Device”, where the system name would not appear when loading into the mission.
  • Added auto-nav, transwarp, and waypoints to "The Galaxy at Large”.
  • New Romulus: Halved the amount of work necessary to complete personal missions at various locations (river, ruins, mountains, forest, and staging area).
  • Resolved an issue where episode were unable to be replayed in the Borg Advance story arc.
  • "Darkness Before the Dawn": Updated mission text to refer to Beta Quadrant instead of the (removed) Psi Velorum Sector Block.
  • Resolved an issue that would make "Lost City of Paradise" mission unavailable for players under level 22.
  • Resolve an issue during “Stranded in Space”, when playing as a Tactical Officer, the side objective console would not completely clear out all enemies.
  • Resolved an issue that was causing Romulan Imperial Minefield from appearing in the TFO list once it was unlocked via the mission journal.
  • Completion perk for the Klingon War arc now also requires completion of "TFO: Romulan Imperial Minefield" and "The Galaxy at Large."
  • Removed level minimum for use of the Dyson gateway in the Jouret system.
  • Resolved an issue that causing enemies to not match the players level when on New Romulus.
  • Resolve an issue that was causing “Secrets of the Ancients” to give out incorrect rewards.
    • Now awards Experience points and Expertise.
  • Hidden Camera, Secret Shuttle codes, Web access, Latest findings, and Secrets of the Ancients can now be dropped and replayed.
  • Adjusted the ship movement of the Son’a Dreadnought, so that it no longer collides with the player during “Brushfire.

    UI:
  • Added a new “Operation Complete” notification that will appear once player have successfully completed a Task Force Operation.
  • Resolved an issue that would allow players to queue multiple reputation projects in one slot.
  • Duty Officer Menu no longer displays blank and empty tabs.
  • Resolved an issue that prevented players from removing items from their sell list at the Exchange.
  • General Floater Tip will no longer automatically fade away.
  • Resolved an issue when slotting a reputation project, the text would become left aligned.

    Systems:
  • Removed level requirements for Obelisk Subspace Rift Warp Core.
  • Resolved an issue that was causing the Tier of Reward boxes received by completing Daily/Hourly projects to be inconsistent.
  • Resolved an issue that was preventing the Hourly Dilithium project from ever appearing in the Dyson Joint Command Reputation.
  • "Energy Refrequencer" Reputation Trait now lists its per-trigger healing caps. Those caps have been increased from 25 to 100 at Rank 1, and to 150 at Rank 2.
  • Resolved a tooltip calculation error on "Automated Protomatter Conduits" Reputation Trait.
  • Resolved an issue with the Phaser Full Auto Rifle (Dsc) which could cause it to fail to deal damage on some shots.
  • Fixed a tooltip display error in the "Advanced Engines (Rank 2)" Reputation Trait in Delta Expedition Reputation.
  • Resolved an issue that was causing the Adaptive Transphasic Torpedo from being awarded at the correct level when completing, “Fluid Dynamics”.
  • Resolved a tooltip error on "Console - Universal - Ordnance Accelerator" displaying two Polaron bonuses.
    • It now correctly displays one Polaron and one Phaser, and both bonuses now function correctly.
  • Resolved an error preventing the new Phaser version of Advanced Inhibiting weaponry from benefiting from the same special procs as the original Polaron version.
  • Resolved a miscalculation in the damage values being used by Phaser version of the Advanced Inhibiting Heavy Turret.
  • Resolved an issue where the Borg Prosthetic parts were being awarded at the incorrect mark level.
  • Resolved an issue where the Vaadwaur Cluster Torpedo were being awarded at the incorrect mark level.

Index search shows results for "armistice" but no actual discussions

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Stuck in "Armistice" because a door won't open, so I thought I'd check here. Sure enough, the forums search shows some results--but selecting them just tells me there's no such message. Some of the results are less than 45 days old--do these cycle out that quickly?

Galaxy Class Interior - Lighting / Bloom acting weird

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Hello, the Galaxy Class Interior have had a bug since the lighting model was updated a while ago. The interior changes between being very bright or very dark, as seen in the screenshots below. Near the viewscreen at the front of the bridge the lighting and bloom effects increases to the point it's blinding.

This happens on all the computers I've tried on, it seems to be tiggered by camera angles and not where the character is standing.

It's really annoying how the bridge is darkened a lot these days compared to how it was on release, the back of the bridge and the sides seem to be really dark. While the center is a bit brighter, moving to the front of the bridge near the view screen it's so bright you're being blinded. It also changes to being very dark if you move right up against the viewscreen.

If you take a close look at the screenshots below you can see how some area's of the bridge are really dark, a bit brighter or super bright..

I hope you guys can look into this! @engineerb4#4806

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ViL Challenge Banners

Ship operations - Am I a bad captain?

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I recently purchased the Pathfinder class and accompanying Voyager bridge. It was heavily overpriced like a lot of stuff in the C-store, but I am quite happy with it. I am now also finally able to visit the other decks - on a sidenote, I find it extremely strange and unnerving that I could not access those decks on the default bridges on PS4, but that's another story.

Being able to walk around my beautiful ship, I noticed some... operational peculiarities regarding my crew.

The first thing that I noticed, is that there is a huge number of crew members aimlessly walking through the ship's corridors. I mean, when I'm walking around the decks, I am literally overrun by crew members that do absolutely nothing except walking up and down the corridors and occasionally enter a special area (such as Engineering), but then just stand there for a second, and then turn around and resume their meaningless journey. At the same time, NONE of the stations in those areas are manned. How does this ship of mine manage to run? Why is no-one performing their duty? Am I a bad captain?

Okay, what I said is not completely true - there are some crew members that are manning a station. These are the departments heads (I guess), they sometimes appear to be doing something. However, these are completely random persons and they are not part of my bridge crew for unknown reasons. This does not strike me as a particalurly efficient operation for a star ship, not in the least because I have no idea who they are. Does this make me a bad captain?

While I'm on the subject of bridge officers, none of my officers have a specific duty (like tactical officer of operations officer). They are randomly manning bridge stations. Again, this does not seem an efficient way to run the ship. Why can't I assign a bridge officer to a particular station, i.e. chief engineer, pilot, chief medical officer, operations officer, first officer, etc. There used to be an option in previous STO builds with department heads. But for the time being, my bridge crew performs random tasks. Does that make me a bad captain?

UFPlanets.com ~ Starfleet Operations

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Starfleet Operations

part of the UFPlanets.com Star Trek Community
Established in 2002

Website: www.ufplanets.com
FAQ: faq.ufplanets.com
Apply to join: join.ufplanets.com
Armada Application Page


An Introduction to Starfleet Operations

Starfleet Operations is the division within the UFP community which handles the running of the Federation fleet. We are home to a wide range of players from the casual to the hardcore and welcome Romulans who have joined with the Federation. Having a dedicated group of officers to look after the processing of invites, officers to ensure our holdings are running in a smooth manner and a well stocked fleet bank. We are always looking for brave new officers to join us in game, it's a good place to meet new people and enhance your STO experience!

What Starfleet Operations offers it members:

  • Fully upgraded fleet holdings
  • 3 high level alt fleets for additional characters
  • Regular in-game events
  • Trade forum to buy and sell items
  • Dedicated chat channel to communicate across all of the UFPs fleets


Introduction to UFP

Since it's creation in May 2002, the UFP has grown from a small Star Trek gaming clan to what it is today, an international Star Trek community made by fans, for fans.

It is a place where thousands of Star Trek fans of all ages from all around the world come together to share in their passion for all things Star Trek. With a team of more than fifty dedicated volunteers who all love Star Trek, their mission is to make sure our community members have the best and most unique Star Trek experience on the internet. The UFP provides the ultimate fan club, without the fees, without the fuss and without the cliche mistakes.

We offer a lot more to Star Trek fans than simply a place to talk about Star Trek. UFP also actively supports a range of Star Trek games from the MMO 'Star Trek Online' to classic titles such as 'Star Trek: Bridge Commander' and 'Star Trek Voyager: Elite Force' as well as roleplaying via Forum SIMMs and RPG-X. UFP also features it's own in-house news team who report the latest Star Trek news as well as producing thought provoking articles and delivering world exclusive interviews."


What the UFP offers it members:

  • A rich and vibrant community made up of members of all ages from more than 40 different nationalities.
  • Award winning authentic Star Trek website and forums.
  • Moderated TeamSpeak 3 server.
  • News area featuring exclusive news reports, interviews and articles.
  • Regular live streamed social events.
  • Active support and regular hosted events for Star Trek Online, Star Trek Armada I & II, Star Trek Bridge Commander, Star Trek Voyager: Elite Force and other non Trek games.
  • Free copies of Elite Force Holomatch and RPG-X thanks to our partnership with Activision and CBS.
  • Forum based role playing SIMMs.
  • Regular Giveaways provided by us or Cryptic/Perfectworld.


What the UFPlanets.com Community asks of its gaming members (what we call the Starfleet branch):


All that members are asked for from the UFPlanets.com Community is simple and easy. Members are asked to sign the Community Roll Call which happens on a quarterly basis. This can be done fairly easily with just a few clicks of the mouse. The second is to adhere to our simple Community code of conduct.


Why should I join the UFPlanets.com Community?

Our gaming fleet, known as 'The United Federation of Planets', has been voted the world's number one Star Trek gaming fleet and for good reason, we have a large and friendly membership, dedicated officers and an award winning website and forums all of which is in addition to our strong support for a range of Star Trek titles some of which we are able to provide to our members for free!

We're eager to build on our success and develop an equally impressive Star Trek community where fans of all ages from around the world can enjoy a truly authentic and entertaining Star Trek social experience.

Despite our achievements and successes we are aware that our community might not be for everyone so if you would like to know more please feel free to pay us a visit at www.ufplanets.com to find out more about us.

To those interested in Armada Partnerships:

We are very interested in finding reputable and well-respected community partners to form new relationships. The UFP Armada is designed with a community focus at the forefront and we have been an influential part of the Star Trek gaming scene for over 13 years. What separates our Armada from others you may come across is our dedication to members and those wishing to align themselves with us.

We have an extensive history with STO, including interviews with influential developers, assistants and stars with more planned for the future. We also have a number of dedicated STO players who are always willing to help others out with builds, tips and tricks, helping players with their own goals, or just getting together for fun.

The UFP is currently spread across 7 total fleets, 4 Federation and 3 KDF. We have a 60 day inactivity policy enforced for our primary fleets, but our alt fleets are unrestricted. The UFP currently has over 1300 active characters and 600 unique STO members.

We would like to be your home away from home among the stars. We support autonomy for all armada members, but we will also work to ensure that you have representation and a voice in matters affecting relations between different groups, the management of armada features, and an open line of communication to discuss concerns and questions. Your fleet will be recognized as an important part of our greater community!

UFPlanets.com ~ The House of Kular

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The House of Kular

part of the UFPlanets.com Star Trek Community
Established in 2002

Website: www.ufplanets.com
FAQ: faq.ufplanets.com
Apply to join: join.ufplanets.com
Armada Application Page


An Introduction to The House of Kular

NEH DAQ MAY' 'OH TLHINGAN TEH TLHINGAN
ONLY IN BATTLE IS A KLINGON TRULY KLINGON


The House of Kular, or HoK for short, is the United Federation of Planets (UFP) division responsible for the support of STO's Klingon faction, along with all Klingon-aligned Romulans.
HoK supports the Klingon faction through three primary fields: Fleet Management, Event Support, and Forum Support. HoK manages all of this with a great team of staff filling several different roles, including:

Battle Officers: HoKs front-line warriors responsible for the planing and hosting of events for UFP's Klingon population.

Battle Masters: The staff responsible for maintaining HoK's fleet holdings, and making sure there is always projects available for members to earn Fleet Credits.

Orion Syndicate Traders: Members entrusted with looking after HoK's fleet banks, and acquiring rare & expensive items to sell in our Fleet Shop at a discount.

Positions in these job rolls are often available for members who are interested in giving something back to the community.


What The House of Kular offers it members:

  • Fleet Management: In total HoK manages a grand total of eight holdings and two banks spread across two fleets in-game, of which the main fleet has every upgrade complete (until they add the next one). Along with invites, promotions, Roll Call processing and the messages of the day - HoK is, partly, our in-game admin power-horse for the Klingon Defense Force.
  • Event Support: If fleet management is the pint, events are the blood wine. Supported through a dedicated event team, the largest portion of HoK's staff sees to this field with complete focus. Including but not limited to all end-game PvE content runs, themed PvP events, Bat'leth competitions, and massive Fleet Days - there is something for everyone.
  • Forum Support: Finally, HoK support's STO's Klingon faction on the UFP's forums. Under these forums members can discuss, among themselves, builds, upcoming content, make guides, and most importantly request an invite to the fleet.

Introduction to UFP

Since it's creation in May 2002, the UFP has grown from a small Star Trek gaming clan to what it is today, an international Star Trek community made by fans, for fans.

It is a place where thousands of Star Trek fans of all ages from all around the world come together to share in their passion for all things Star Trek. With a team of more than fifty dedicated volunteers who all love Star Trek, their mission is to make sure our community members have the best and most unique Star Trek experience on the internet. The UFP provides the ultimate fan club, without the fees, without the fuss and without the cliche mistakes.

We offer a lot more to Star Trek fans than simply a place to talk about Star Trek. UFP also actively supports a range of Star Trek games from the MMO 'Star Trek Online' to classic titles such as 'Star Trek: Bridge Commander' and 'Star Trek Voyager: Elite Force' as well as roleplaying via Forum SIMMs and RPG-X. UFP also features it's own in-house news team who report the latest Star Trek news as well as producing thought provoking articles and delivering world exclusive interviews."


What the UFP offers it members:

  • A rich and vibrant community made up of members of all ages from more than 40 different nationalities.
  • Award winning authentic Star Trek website and forums.
  • Moderated TeamSpeak 3 server.
  • News area featuring exclusive news reports, interviews and articles.
  • Regular live streamed social events.
  • Active support and regular hosted events for Star Trek Online, Star Trek Armada I & II, Star Trek Bridge Commander and Star Trek Voyager: Elite Force.
  • Free copies of Elite Force Holomatch and RPG-X thanks to our partnership with Activision and CBS.
  • Forum based role playing SIMMs.


What the UFPlanets.com Community asks of its gaming members (what we call the Starfleet branch):


All that members are asked for from the UFPlanets.com Community is simple and easy. Members are asked to sign the Community Roll Call which happens on a monthly basis. This can be done fairly easily with just a few clicks of the mouse. The second is to adhere to our simple Community code of conduct.


Why should I join the UFPlanets.com Community?

Our gaming fleet, known as 'The United Federation of Planets', has been voted the world's number one Star Trek gaming fleet and for good reason, we have a large and friendly membership, dedicated officers and an award winning website and forums all of which is in addition to our strong support for a range of Star Trek titles some of which we are able to provide to our members for free!

We're eager to build on our success and develop an equally impressive Star Trek community where fans of all ages from around the world can enjoy a truly authentic and entertaining Star Trek social experience.

Despite our achievements and successes we are aware that our community might not be for everyone so if you would like to know more please feel free to pay us a visit at www.ufplanets.com to find out more about us.


To those interested in Armada Partnerships:

We are very interested in finding reputable and well-respected community partners to form new relationships. The UFP Armada is designed with a community focus at the forefront and we have been an influential part of the Star Trek gaming scene for over 13 years. What separates our Armada from others you may come across is our dedication to members and those wishing to align themselves with us.

We have an extensive history with STO, including interviews with influential developers, assistants and stars with more planned for the future. We also have a number of dedicated STO players who are always willing to help others out with builds, tips and tricks, helping players with their own goals, or just getting together for fun.

The UFP is currently spread across 5 total fleets, 4 FED and 3 KDF. We have a 60 day inactivity policy enforced for our primary fleets, but our alt fleets are unrestricted. The UFP currently has over 1300 active characters and 600 unique STO members.

We would like to be your home away from home among the stars. We support autonomy for all armada members, but we will also work to ensure that you have representation and a voice in matters affecting relations between different groups, the management of armada features, and an open line of communication to discuss concerns and questions. Your fleet will be recognised as an important part of our greater community!

UFPlanets.com ~ UFPlanets Armada

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UFPlanets Federation Armada

part of the UFPlanets.com Community
Established in 2002

Website: www.ufplanets.com
FAQ: faq.ufplanets.com
Apply to join Armada


ABOUT THE UFPLANETS ARMADA
Our Armada is designed with a community focus at the forefront and the UFP has been involved in the Star Trek gaming scene for over 13 years. You can read more about the history of the UFP here. What separates our Armada from others you may come across is our dedication to our members and those wishing to align themselves with us. We share an interest in the Star Trek franchise but also strive to uphold and promote the values of equality, respect, honour, and justice as described in the United Federations of Planets charter.

We have an extensive history with STO, including interviews with developers, assistants and stars with more planned for the future. Our community is often given exclusive access to these important game resources due in part to our organisation’s size and in part to the partnerships we’ve formed with our sources and the larger community. In addition to the dedication of our all volunteer staff, we also have a number of STO players who are always willing to help others out with builds, tips and tricks, helping players with their own goals, or just getting together for fun.

CURRENT FEDERATION MEMBERS
  • UFP - Alpha Fleet
  • UFP 2nd Fleet - Beta Fleet
  • UFP 3rd Fleet - Gamma Fleet
  • Starfleet Special War and Exploration Division - Gamma Fleet
  • Fleet Angels - Gamma Fleet
  • 12th Legacy - Beta Fleet
  • Guardians of Democracy - Gamma Fleet
  • UFP 4th Fleet - Gamma Fleet
  • Shadow Squadron - Gamma Fleet
  • BGC-Benne Gesserit Consortium - Beta Fleet
  • 1st Exploration Fleet - Gamma Fleet
  • The Royal Black Watch - Gamma Fleet
  • Lotus Fleet - Gamma Fleet

CURRENT KDF MEMBERS
  • House of Kular - Alpha Fleet
  • House of Kur'lan - Beta Fleet
  • Klingon Defence Taskforce - Gamma Fleet
  • Monty's Marauders KDF - Gamma Fleet
  • 12th Imperial Legacy - Gamma Fleet
  • The Empire Rising - Beta Fleet
  • House of JoHQeh - Gamma Fleet
  • Ethereal Warriors - Gamma Fleet
  • Imperial Black Watch - Gamma Fleet
  • KDF Task Force 6 - Beta Fleet
  • Think Tank KDF - Gamma Fleet
  • House of Metak - Gamma Fleet
  • Omega Primary Brotherhood - Gamma Fleet
WHAT THE UFPLANETS ARMADA HAS TO OFFER
We would like to be your home away from home among the stars. We support autonomy for all armada members, but we will also work to ensure that you have representation and a voice in matters affecting relations between different groups, the management of armada features, and an open line of communication to discuss concerns and questions. Your fleet will be recognised as an important part of our greater community through your selection of two representatives to join the Armada Delegates Assembly, allowing you to have direct contact with us.

Armada fleets are welcome to utilise the UFP TeamSpeak server for your members as well as participate in any UFP-sponsored event.
As part of welcoming you into our community, we will be offering a forum signature service to your members, similar to our own but representing your own identity in our community. It also goes without saying that you will be welcomed to our cross-faction STO channel, as we support both Federation and Klingon fleets with the Armada feature.

HOW TO JOIN THE UFPLANETS ARMADA
Joining our Armada is quick and easy! Simply review the requirements listed below and complete our Armada application form:

Requirements for Beta Fleets:
  • 60 active members
  • Visible set of rules for your members
  • Reserve 1 Gamma slot for a UFP ally
Requirements for Gamma Fleets:
  • 1 - 20 active members
  • 2 - Visible set of rules for your members
You can find a link to the form here. Once completed, the UFP External Affairs will begin the review process and will contact you with updates on the progress of your application as they become available. Pretty simple, right?

FREQUENTLY ASKED QUESTIONS
Q. My fleet doesn’t quite meet the requirements listed above, should we still apply?
A. Yes! We will evaluate all applications on a case-by-case basis for possible approval. The requirements we have stated above are designed to ensure that our armada partners will active participants in the community and aligned with our own ideals and goals.
Q. What is the STO Armada System and how does it benefit me?
A. See the official STO news release here.
Q. I have a question about the Armada that isn’t answered here, who do I contact?
A. Please contact the UFP External Affairs via our Open Relations forum found here.

KDF MISSION WALK THROUGHS

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These will be in order after the Starter tutorial mission. no reason to post it because the game already talks you through that mission.

so Mission 1 Duties of command.


image

Stranded in Space Optional Objectives Bugs

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On a Tactical officer, using the console for the class-specific Tactical optional objective works, and gives the accolade, but you get an error message of "no tac training" and the plasma released doesn't harm the Klingons at all.

Unstable Anomalies not triggering

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Unstable Anomalies does not work with Tykens Rift, Chronometric Inversion Field, or Timeline Collapse. Gravity Well is the only ability thats setting it off.

Player LC Submission Ideas

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UPDATED: This thread is for idea submission only!

A new Discussion Thread has been posted here for all your conversations about these ideas.

Please keep this thread uncluttered with LC Topic submissions only, to make it easier to find these player submitted ideas for the challenges. There were 23 pages of non-idea-submission posts in here! Lets keep this thread on topic.


As suggested in the LC 57 discussion thread. Post ideas for future LCs here and hope that BranFlakes is paying attention.

I'll start it off:

"When on a standard patrol mission (is there such a thing?), your ship runs afoul of some random wormhole and gets thrown clear to the Andromeda galaxy. Write a log about that you encounter there and how you get back."

Please contribute your ideas; that awesome Mirror Borg prompt was actually community-suggested. If enough of us work together, BranFlakes is sure to notice and consider some of our ideas!

Edit to add: Our new Supreme Overlord, the glorious CaptainSmirk, has decreed that every other LC will be from this thread, with multiples of 10 being reduxes. So LCs 61, 63, 65, 67, 69, 72, 74, and so on will be from this thread. Thanks, Smirk! You rock!

#SmirkWin.

Is this "Working as Intended" (Drain Stuff)

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https://imgur.com/a/hVjMwlX


This is 159 DrainX Bug Ship is Vs my 802 Drain X Ship
The Bug ship has Default Specializations (I disabled these) and Traits for a LVL 65 Jem Toon
.Not even the Pip for the Subsystem Drain resistance.
Power Transfer Rate is 240%


Why are these so low?

Connection problem

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"Unable to establish connection to Patch Server.
Please check....." etc.

serwer is down?

Why do we have to accept a PVE mission after we have joined a que?

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It takes ages to get a match in PVE and people don't always accept the missions. probably because they are doing something else and haven't noticed the message and so it takes even longer to get a match because we have to start over again. Do you not think it would be better if once you have joined the queues it took you straight to the match when it was ready instead of having to keep accepting it a half dozen times before you actually get in?

Ban the person above you, any reason at all! Part III

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wait, what happened to the other ban thread? cant believe it got buried....

retrobanning alexmakepeace for good measure

Suggestion: Buy additional ship prefixes (I.R.W., I.S.S., C.D.F. etc.)

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Long story short, would it be possible to give players a way to unlock additional ship prefixes?

I know you can buy the NX starship registry prefix in the C-Store and unlock other prefixes like I.S.S., C.D.F. etc by buying specific starships (though in case of I.S.S. this is very limited since there are no mirror versions of most ships), but it would be pretty awesome if you could unlock additional prefixes.

One way to accomplish this could be an account-wide unlock you can purchase in the C-Store. Another way to bind these things to a specific reputation; e.g. you get the I.S.S. for completing the Terran Taskforce reputation, I.R.W. for the Romulan reputation, D.V. for Gamma etc.
Either way, the new reputation vanity shields are a damn good step for even more customization and ship prefixes seem to be the next step.


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