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PvP is beyond unplayable for everyone and has only gotten worse

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PvP is beyond unplayable for everyone and continues to get worse every day. As it stands now, it is uncompetitive and unfun due to a monopoly of uncounterable and unavoidable abilities and damage types. I have personally witnessed countless hundreds of former players completely abandon this game every time it gets worse and without change I will join them.

There are a number of easily implementable solutions which also happen to follow canon technology more closely:

1. Give players immunity or near immunity to Feedback Pulse damage much like how players receive reduced damage from raiders' aft damage bonus or decimate its damage overall and risk angering the PvE community. When a single player on a team has Feedback Pulse and Counter-Offensive doing >90% of their total damage, they win 15 - 0 because of it, again and again.

2. Make Tractor Beam, Tractor Beam Repulsors, and all the rest of the magically shield ignoring kinetic/physical damage abilities not ignore shields since "Shields drastically reduce the effects of kinetic damage." which is what they are primarily designed and meant to do. When a single player on a team has Tractor Beam Repulsors doing >75% of their total damage, they win 15 - 0 because of it, again and again.

3. Decimate Kemocite Explosion damage since it always triggers more than 5 times at once when using spread/salvo and does 10k damage on average from anyone in PvP which is more than enough to kill anyone.

These are only the most egregious examples of the utter lack of attention given to the balance and playability of Player versus Player combat. Only when these issues are properly and effectively addressed will the vast numbers of players who have abandoned this game even consider returning.


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