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Proposed Fan Event: Klingon Civil War!!

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A Civil War!



Setup: The Iconians are defeated, but the High Council sits in tatters, deprived of it’s most powerful stabilizing members, and new voices are rising, demanding to be heard.

For all things, there is a season. The season of external wars is over, and now, it is time for the Klingon people, a people deprived of their Emperor, their Leaders, and to an extent, their very dignity as a result of having been invaded not once, but thrice in the last five years, to demand a change.

In the Federation, they debate with soft words and formal negotiators, quietly contemplating their own moral perfection.

The Romulans debate with hidden blades, negotiate with poisoned drinks and false smiles.

These are not the Klingon way.

The time has come for the Klingon People to determine their future, to demand their rights, to decide their own fate.

Klingons debate with words, yes, but also with fists, and blades, and Disruptors and explosives and starships and blood, and fire.

Klingon Warriors do not merely discuss right and left, they decide what is right, and battle to see what is left.




Factions in the Empire:



The Isolationist Faction: nov moH lajQo'
“We need to close our borders and attend to matters at hand, rebuild the existing Empire, and establish a new Emperor.”
-Kolen, Son of K’lek

The Isolationists consider the last decade’s repeated wars, and the rapid-fire invasions of Qo’noS to be the direct effect of contact with the outside and the acceptance of Gorn, Orion, and other races into Imperial service. Their position is that the Empire needs, at minimum, a period to ‘breathe’ and rebuild, before once again pursuing or continuing alliances with the Romulan Republic and the Federation.

The Isolationist faction includes several minor houses, and is led by Kolen, son of K’lek and the House of K’lek.

The Expansionists: ghob'e' Sach wo'!
“This is a Klingon Empire, but The Empire must grow and adapt, or shrivel and die...”
-Ja’Rod, son of Duras.

The Expansionist faction believes “Grow the Empire or it will die.” Their position favours expansion at any cost (except honor), including pushing for exploration, new conquests, and a more direct influence on non-Klingon client states such as the Romulan Republic, Deferi, and others. The Expansionist faction also favours looser travel and trade restrictions with foreign states, and increased presence in diplomatic and intelligence gathering areas.
This faction has a broad base of support across most of the Great Houses, but that support is relatively shallow.

The Assimilationists:DuD 'Iw!

“The Gorn serve in our fleets, as do Orions and Nausicaans. They have served with great honour in many of our battles, and fought beside full blooded Klingon warriors to defend Qo’noS not once, but twice in the last ten years. We must add their strengths to our own, and should welcome them as both brothers, and a hedge against further Federation encroachment…”
-Gogh, Son of Kriton

The Assimilationist faction wants to expand the number of true Klingon warriors by conversion of other races the Klingon way of life, ideals, and underlying political and cultural system. Much of this is driven by a view that the Federation is ‘beating’ the Empire and may soon gobble them up.
The House of Kriton is the primary backer of this faction, but it has support from House Woldan and House Methos, (though those houses’ support is contingent on specific conditions)

Anti-Assimilationist: nIt puqloD

“Only by purity of our Empire will we triumph. Non-Klingons should be sequestered to both preserve Klingon culture, and their own…”
B’retal, Daughter to Terrath

The Anti-Assimilationist stance is, predictably, that as the Empire’s forces have grown more diverse, the Empire’s ability to survive, particularly on a cultural level, has been imperiled, they are the polar opposite of the Assimilationist philosophy, and also oppose the Expansionists’ view that “The Empire Must Grow at any cost”.


Pro-Federation: DIvI' jupwI'
“The alliance with the Federation has been a boon to all Klingons, and deeper ties should be pursued, especially with the end of the recent, poorly thought out war. They are the winds of the future, and only a fool stands against the wind.”
Kon’jah, son of Ja’mal

The Pro-Federation camp advocates closer ties to the United Federation of Planets, and endorses a policy of ‘emulation’, open borders, and deeper alliance, with an eventual (and avowed) goal of merging the two states.

The Pro-Federation camp also has broad, but shallow support among a great many of the Great Houses, but it’s strongest advocates are among the House of Cha’lak.


Independence: HoS vegh tlhab
“...it is foolish to rely on outsiders for the Empire’s security, it is doubly foolish to let the laws of outside nations dictate Klingon priorities. To be strong, the empire must be strong in it’s independence. Kahless did not buy his sword from a ferengi dealer...nor ask permission from a human before driving out the H’urq!”
-Ja’rut, son of S’kopa

Less a faction than a philosophy, the “independence” faction holds deep roots in the Empire’s industrial and agricultural areas, particularly among the working and middle classes, this group advocates for investment in production and infrastructure, education, and investment into domestic production inside the Empire with preferential bias toward research and development of new technologies to counter the Federation’s technological superiority. They favour a protectionist position on trade, and reinforcement of border areas, as well as linking with the Expansionists on the issues of Exploration and foreign conquest.

Restorationist: wa' nuv, wa' voDleH!
“This, is the Klingon Empire, we must have an Emperor, and only the best candidate should be chosen. For too long, the Empire has wallowed under rule by committee, with Chancellors more interested in lining their coffers, than serving their people…”


The Restorationists are a group of mostly-nobles among the Great Houses that feel that the High Council has betrayed the empire in various ways. They favour strong, centralized leadership, a purge of the civil service and military, and a restoration of Class privileges and status for Great Houses. This group is closely allied with the lower-caste agitators among the Traditionalist faction.

Traditionalist: lurDech mIw!

“Look to the words of Kahless and it all becomes clear. Our leaders have become corrupt, like unto Moloch...we are KLINGONS, not herd-animals to be shepherded from one crisis to the next, then slaughtered for our meat when the day is done!”
-B’Sanos, Son of Klir

Populist anger has seethed on Qo’noS since the Fek’lhri invasion, bolstered by the Iconian Herald assaults on Qo’noS and the blatant inability of the KDF to prevent the near-destruction of the homeworld by the Undine. This has found a focus in part with agitators stating that the rapid-fire disasters were the fault of modernist leaders and social chaos, and that the real solution is to reaffirm neglected traditions, including social and caste roles that have become blurred over the decades. A lightning rod of sorts among the Traditionalists is B’Sanos, son of Klir, one of the youngest and most recently elevated survivors of the Iconian attack on the High Council, B’Sanos was born to a working-class family and won his position through merit and hard work. As a member of the High Council he was something of an outsider, often speaking and voting with a focus on upholding the Empire’s national honour even at the expense of his own house and prestige. One other strong voice in support of Traditionalism is S’Kopa.

Klingon Republic: HoS vegh tlhab

“We are taxed to support a Republic for Romulans, while we are saddled with archaic Oligarchs at home, and crippled by a self-defeating feudal structure that has left the Klingon People second-best to newcomers from Earth. The solution is simple enough-Individually, we are strong, and together we are stronger-but not if we tolerate fools in leadership positions because of who their parents are, and we are weakened time and again by succession wars when those leaders are killed-we can have more, we can do better, and we can do it, better than those p’taqs from the Federation! Tell me, is your life better than it was five years ago? If it is not, perhaps it is because it is no better than it would have been five HUNDRED years ago, under the present system. We need to grasp this situation and recognize it for what it is-we need to change, or when your grandsons look up, they will see a United Federation of Planets flag over their homes!”

-Koreh Tuq K’Ragh, grand nephew to Woldan.

The most ‘radical’ group to have a major following is the group calling for a total and complete change of actual government system-a revolution, to unseat the Nobility and replace them with an electively selected government that must answer regularly to the populace. The Republicans favour an organized and orderly military procurement system, a miltiary that promotes solely on merit without regard for class, family or race, and a government that is directly answerable to the people it governs. The Republic faction opposes closer ties to the United Federation of Planets, due to that body’s inability to recognize existential threat until it becomes, in fact, existential.
In classic terms, the “Republicans” favour a Liberalized domestic policy and harshly militarized foreign policy, in which the Empire’s tradition of unilateral action is as preserved as their concepts of “Klingon Rights” at home. This group has ties to the Expansionist, and Independence factions and deep, but narrow support within the military and working middle classes.
Unlike virtually every other faction, the “Republicans” have no support at all among the Great Houses, with the exception of their most influential member- Koreh, son of K’Ragh, a grandson of D’Ward, brother of Woldan. House Woldan has, at present, refused to endorse or support his activities on behalf this cause, and many believe he is due to be assassinated by his own kin for his views.






Repeated disclaimer
This is a combination outline/possible RP for KLINGON EMPIRE players and fans, the events are things that will never likely show up in STO, or even be considered by the developers.

Themes:

Political chaos-Klingons, per the canon, do seem to love their civil wars, and losing the entire high council to a bug-faced **** in black casings would have that overall impact-sooner or later, the ‘machine’ would grind to a halt, and without the conservatives with power, the Radicals of various stripes would come to the fore.

I tried to add both benefits and defects for each faction, we may need to cut, merge, or alter the writeups I’ve done to make it more ‘Klingon Empire’ focused, (as well as more palatable to readers from the non-Klingon side of things.)


Other Races in the Empire

“...There they go again…”-Slaathis, King of the Gorn.

Among the squabble, the ‘lesser races’ in the KDF have followed, for the most part, the policy of the Gorn, remaining unconnected, or at least, loosely connected, to any of the Klingon political factions currently building toward civil war, though most view certain factions (The Anti-Assimilationist and Isolationist factions particularly) as being somewhat threatening in various ways.

The exception to this, is the Ferasan people-as one of the oldest Vassal Races to the Klingon Empire, the Ferasans are more susceptible to the political winds echoing through the halls of Qo’noS. It doesn’t help that they are, like their Klingon overlords, prone to internal strife (indeed, it was a stabilizing moment when the empire first conquered Ferasa, ending a decades long genocidal conflict between lowlander and Mountain Ferasans.)

In the general term, Ferasan politics is split between only three of the ten most prominent philosophies.

These are:

Expansionist

The majority of Ferasans in KDF service favour the Expansionist faction, seeing both exploration, and conquest as good and natural pursuits. Support for Expansion is deeply rooted in Ferasan cultural mores and native philosophies, and the militant nature appeals to their predatory and inquisitive natures.

Traditionalist

Favoured strongly among the Minority “Mountain” Ferasans, Traditionalism is somewhat differently interpreted, with a focus on ‘returning to core values’ and domestic concerns.


Independence

A narrow coalition of both Mountain and Lowland clans favour a “national independence” philosophy that ties closely to the version being discussed among Klingons. This coalition sees the empire’s infrastructure as being ‘shaky’ and in need of bolstering, but mostly as a prelude to a shift to expansionism. Independence minded Ferasans also consider with suspicion the influence of ‘corruptive’ contact with the Federation, Romulans, and other large interstellar cultures, thus linking their views to the Traditionalists.

Debates among Ferasans have drawn blood in public brawls on several occasions, often with more frequent ‘tragic results’ (Deaths) than among the Klingons, this is particularly amusing considering how close the three factions really are in both outlook, and priorities.

The Gorn

The Gorn Hegemony may have, under King Slaathis, been grateful for the Klingons timely and thorough intervention against the Undine, and they may have even prospered under their Protectorate Status as part of the Empire-but Nationalist fervor remains a factor in their internal politics.

The Gorn Resistance


Not everyone who fought, surrendered, and not everyone who was lucky enough to survive has given up the dream of a restored Hegemony, but even among those that have, there is still the fire of Resistance! The Gorn resistance has been waging a shadow-war ever since the surrender to the Klingons. As a long-lived race with great depths of subtlety, this resistance takes a long view-eventually, they reason, the Klingons will falter seriously, and when they do, freedom for the Gorn will become reality.
With it, will come ‘payback’ for the humiliation suffered at the hands of mere mammals.


The Gorn Loyalists

The King has chosen to become part of the Empire, who can dare contest his wisdom? The loyalist cause is championed both publicly among the professional classes, and privately among those closest to the Crown. It is rooted in a combination of pragmatism (The Empire did liberate them from an occupation so subtle they had been unable to prevent it) and Legalism (The King is the King, and the King says this is what we’re going to do.)




Activities:

Needed:

a list of ‘theme appropriate’ Foundry missions (ideally from Foundry authors who specialize in Klingon or Political skullduggary themes), with an open challenge to KDF players to fill that “Officer Reports” mission with those.

A “PvP series” of tournament-style matches among and confined to KDF ONLY. No ‘romulans’, and no lockbox ships or cross-faction equipment. Just Klingon stuff, with KDF characters, this may be the only chance some of you ever get to run a ‘pure’ KDF team in organized PvP activities, since virtually everyone else organizing tourneys or ‘fight clubs’ severely restricts cloaking ships. (apparently some kind of pants-wetting fear of cloakers or summat…) said series should be structured in ‘heats’ broken down by participants’ level and tier something like the following:

Heat 5(Week 1): Level 1-10, Tier 1 ships, 3 Arenas, 3 Capture&Hold, 3 runs through N’Vak.
Heat 4(Week 2): Level 11-20, Tier 2 ships, same series as above
Heat 3(Week 3): Levels 21-30, Tier 3 ships
Heat 2(Week 4): Levels 31-40, Tier 4 ships
Heat 1(Week 5): Levels 41-50, Tier 5 (Free or C-store only) ships
Unlimited Class: Levels 51-60, no Event, Lockbox, or cross-faction ships, KDF specific gear ONLY (No cross-faction event rewards, rep gear, but fleet gear is fine) Exception being the Korath and Mirror Universe ships.

Yes, I know there are ENORMOUS gaps in the KDF lineup, lack of KDF science vessels at T5, etc. etc. but here’s the thing: this is internal to the faction. It’s not about the Tholians, or the Romulans, or the Federation. It’s also not about the Delta, Breen, or any other outsider group.

This is about the KDF player community coming together and making a story about OUR faction-because the Developers won’t.

Alrighty, poke holes, make suggestions.



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